/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/F2.txt"
RoomD = "Lands/StratosShrine/D2.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 312
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 256
CornerAY = 320
CornerBX = 312
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,320,SuperBlock)
CornerAX = 672
CornerAY = 320
CornerBX = 728
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,320,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,816,DoorBlock)
 
z = 64
instance_create(348,580,MapBat)
z = 64
instance_create(556,380,MapBat)
z = 64
instance_create(468,508,MapBat)
z = 64
instance_create(572,644,MapBat)
z = 64
instance_create(436,676,MapBat)
z = 8
instance_create(636,420,MapSkully)
z = 8
instance_create(388,444,MapSkully)
z = 8
instance_create(524,332,MapSkully)
z = 8
instance_create(516,572,MapSkully)
z = 8
instance_create(668,572,MapSkully)
z = 8
instance_create(480,160,MonsterDoor)
z = 8
CreateDir = 90
instance_create(516,788,PointC)
z = 8
CreateDir = 270
instance_create(516,244,PointD)
z = 152
instance_create(516,816,DoorC)
z = 152
instance_create(516,188,DoorD)