/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/D3.txt"
RoomD = "Lands/StratosShrine/F3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 704
CornerAY = 256
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 280
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 704
CornerAY = 672
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(704,672,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,816,DoorBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,0,DoorBlock)
 
z = 64
instance_create(436,388,MapBat)
z = 64
instance_create(684,436,MapBat)
z = 64
instance_create(468,548,MapBat)
z = 64
instance_create(540,380,MapBat)
z = 64
instance_create(660,532,MapBat)
z = 64
instance_create(420,460,MapBat)
z = 8
instance_create(612,380,MapSkully)
z = 8
instance_create(532,484,MapSkully)
z = 8
instance_create(596,556,MapSkully)
z = 8
instance_create(340,596,MapSkully)
z = 8
instance_create(484,436,MapSkully)
z = 8
instance_create(644,460,MapSkully)
z = 8
instance_create(724,532,MapSkully)
z = 8
instance_create(484,324,MapSkully)
z = 8
CreateDir = 270
instance_create(548,204,PointC)
z = 8
CreateDir = 90
instance_create(548,788,PointD)
z = 144
instance_create(548,164,DoorC)
z = 144
instance_create(548,836,DoorD)