/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/E5.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/D6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)

CornerAX = 0
CornerAY = 480
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 640
CornerAY = 320
CornerBX = 728
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,320,SuperBlock)
CornerAX = 320
CornerAY = 640
CornerBX = 408
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(320,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = -8
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(-8,480,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
 
z = 64
instance_create(468,364,MapBat)
z = 64
instance_create(580,492,MapBat)
z = 64
instance_create(508,628,MapBat)
z = 64
instance_create(412,500,MapBat)
z = 64
instance_create(484,468,MapBat)
z = 64
instance_create(532,524,MapBat)
z = 8
instance_create(548,444,MapSkully)
z = 8
instance_create(388,324,MapSkully)
z = 8
instance_create(556,540,MapSkully)
z = 8
instance_create(548,348,MapSkully)
z = 8
instance_create(428,508,MapSkully)
z = 8
instance_create(636,540,MapSkully)
z = 8
instance_create(448,160,MonsterDoor)
z = 8
instance_create(160,480,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,516,PointA)
z = 8
CreateDir = 270
instance_create(484,244,PointC)
z = 152
instance_create(196,516,DoorA)
z = 152
instance_create(484,188,DoorC)