/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosShrine/D8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 384
CornerBX = 632
CornerBY = 632 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(384,384,SuperBlock)
CornerAX = 416
CornerAY = 416
CornerBX = 600
CornerBY = 600 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(416,416,SuperBlock)
CornerAX = 448
CornerAY = 448
CornerBX = 568
CornerBY = 568 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(448,448,SuperBlock)
CornerAX = 480
CornerAY = 480
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(480,480,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
 
z = 16
instance_create(628,396,TreasureBluMonie)

z = 16
instance_create(396,396,TreasureBluMonie)

z = 16
instance_create(396,628,TreasureBluMonie)

z = 16
instance_create(628,628,TreasureBluMonie)

z = 24
instance_create(596,596,TreasureBluMonie)

z = 24
instance_create(596,428,TreasureBluMonie)

z = 24
instance_create(428,428,TreasureBluMonie)

z = 24
instance_create(428,596,TreasureBluMonie)

z = 16
instance_create(428,396,TreasureBluMonie)

z = 16
instance_create(460,396,TreasureBluMonie)

z = 16
instance_create(492,396,TreasureBluMonie)

z = 16
instance_create(532,396,TreasureBluMonie)

z = 16
instance_create(564,396,TreasureBluMonie)

z = 16
instance_create(596,396,TreasureBluMonie)

z = 16
instance_create(396,428,TreasureBluMonie)

z = 16
instance_create(396,460,TreasureBluMonie)

z = 16
instance_create(396,492,TreasureBluMonie)

z = 16
instance_create(396,532,TreasureBluMonie)

z = 16
instance_create(396,564,TreasureBluMonie)

z = 16
instance_create(396,596,TreasureBluMonie)

z = 16
instance_create(628,428,TreasureBluMonie)

z = 16
instance_create(628,460,TreasureBluMonie)

z = 16
instance_create(628,492,TreasureBluMonie)

z = 16
instance_create(628,532,TreasureBluMonie)

z = 16
instance_create(628,564,TreasureBluMonie)

z = 16
instance_create(628,596,TreasureBluMonie)

z = 16
instance_create(596,628,TreasureBluMonie)

z = 16
instance_create(564,628,TreasureBluMonie)

z = 16
instance_create(532,628,TreasureBluMonie)

z = 16
instance_create(492,628,TreasureBluMonie)

z = 16
instance_create(460,628,TreasureBluMonie)

z = 16
instance_create(428,628,TreasureBluMonie)

z = 24
instance_create(460,596,TreasureBluMonie)

z = 24
instance_create(492,596,TreasureBluMonie)

z = 24
instance_create(532,596,TreasureBluMonie)

z = 24
instance_create(564,596,TreasureBluMonie)

z = 24
instance_create(596,564,TreasureBluMonie)

z = 24
instance_create(596,532,TreasureBluMonie)

z = 24
instance_create(596,492,TreasureBluMonie)

z = 24
instance_create(596,460,TreasureBluMonie)

z = 24
instance_create(564,428,TreasureBluMonie)

z = 24
instance_create(532,428,TreasureBluMonie)

z = 24
instance_create(492,428,TreasureBluMonie)

z = 24
instance_create(460,428,TreasureBluMonie)

z = 24
instance_create(428,460,TreasureBluMonie)

z = 24
instance_create(428,492,TreasureBluMonie)

z = 24
instance_create(428,532,TreasureBluMonie)

z = 24
instance_create(428,564,TreasureBluMonie)

z = 32
instance_create(460,460,TreasureBluMonie)

z = 32
instance_create(492,460,TreasureBluMonie)

z = 32
instance_create(532,460,TreasureBluMonie)

z = 32
instance_create(564,460,TreasureBluMonie)

z = 32
instance_create(564,492,TreasureBluMonie)

z = 32
instance_create(564,532,TreasureBluMonie)

z = 32
instance_create(564,564,TreasureBluMonie)

z = 32
instance_create(532,564,TreasureBluMonie)

z = 32
instance_create(492,564,TreasureBluMonie)

z = 32
instance_create(460,564,TreasureBluMonie)

z = 32
instance_create(460,532,TreasureBluMonie)

z = 32
instance_create(460,492,TreasureBluMonie)

z = 40
instance_create(492,492,TreasureBluMonie)

z = 40
instance_create(532,492,TreasureBluMonie)

z = 40
instance_create(532,532,TreasureBluMonie)

z = 40
instance_create(492,532,TreasureBluMonie)

z = 8
CreateDir = 270
instance_create(516,204,PointD)
z = 152
instance_create(516,164,DoorD)