/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/D9.txt"
RoomD = "Lands/StratosShrine/F9.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 672
CornerAY = 288
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,288,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 312
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 672
CornerAY = 608
CornerBX = 728
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,608,SuperBlock)
CornerAX = 480
CornerAY = 448
CornerBX = 536
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,784,DoorBlock)
 
z = 72
instance_create(412,404,MapBat)
z = 72
instance_create(564,372,MapBat)
z = 72
instance_create(612,444,MapBat)
z = 72
instance_create(588,596,MapBat)
z = 72
instance_create(428,628,MapBat)
z = 72
instance_create(356,468,MapBat)
z = 8
instance_create(500,596,MapSkully)
z = 8
instance_create(396,500,MapSkully)
z = 8
instance_create(500,332,MapSkully)
z = 8
instance_create(612,412,MapSkully)
z = 8
instance_create(644,516,MapSkully)
z = 8
instance_create(388,580,MapSkully)
z = 8
instance_create(428,348,MapSkully)
z = 8
instance_create(604,580,MapSkully)
z = 8
instance_create(480,768,MonsterDoor)
z = 8
CreateDir = 270
instance_create(516,204,PointC)
z = 8
CreateDir = 90
instance_create(516,748,PointD)
z = 160
instance_create(516,164,DoorC)
z = 160
instance_create(516,796,DoorD)