/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosRoadB.txt"
RoomB = "Lands/StratosShrine/F2.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
if sound_isplaying(DungeonBGMD) =0 sound_loop(DungeonBGMD)
global.Map = "Maps/StratosShrine.txt"

d3d_set_fog(true,c_navy,0,1500)

CornerAX = 0
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 344
CornerAY = 408
CornerBX = 416
CornerBY = 408 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,408,SuperBlock)
CornerAX = 344
CornerAY = 416
CornerBX = 344
CornerBY = 440 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,416,SuperBlock)
CornerAX = 368
CornerAY = 416
CornerBX = 368
CornerBY = 424 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(368,416,SuperBlock)
CornerAX = 376
CornerAY = 416
CornerBX = 384
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(376,416,SuperBlock)
CornerAX = 392
CornerAY = 416
CornerBX = 392
CornerBY = 424 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(392,416,SuperBlock)
CornerAX = 416
CornerAY = 416
CornerBX = 416
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(416,416,SuperBlock)
CornerAX = 408
CornerAY = 464
CornerBX = 416
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(408,464,SuperBlock)
CornerAX = 392
CornerAY = 472
CornerBX = 400
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(392,472,SuperBlock)
CornerAX = 344
CornerAY = 472
CornerBX = 376
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,472,SuperBlock)
CornerAX = 344
CornerAY = 464
CornerBX = 352
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,464,SuperBlock)
CornerAX = 344
CornerAY = 456
CornerBX = 344
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(344,456,SuperBlock)
CornerAX = 368
CornerAY = 440
CornerBX = 368
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(368,440,SuperBlock)
CornerAX = 392
CornerAY = 440
CornerBX = 392
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(392,440,SuperBlock)
CornerAX = 376
CornerAY = 424
CornerBX = 384
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,424,SuperBlock)
CornerAX = 352
CornerAY = 416
CornerBX = 360
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(352,416,SuperBlock)
CornerAX = 400
CornerAY = 416
CornerBX = 408
CornerBY = 456 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(400,416,SuperBlock)
CornerAX = 392
CornerAY = 464
CornerBX = 400
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(392,464,SuperBlock)
CornerAX = 384
CornerAY = 472
CornerBX = 384
CornerBY = 480 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(384,472,SuperBlock)
CornerAX = 360
CornerAY = 464
CornerBX = 368
CornerBY = 464 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(360,464,SuperBlock)
CornerAX = 368
CornerAY = 432
CornerBX = 368
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(368,432,SuperBlock)
CornerAX = 392
CornerAY = 432
CornerBX = 392
CornerBY = 432 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(392,432,SuperBlock)
CornerAX = 344
CornerAY = 448
CornerBX = 344
CornerBY = 448 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(344,448,SuperBlock)
CornerAX = 512
CornerAY = 416
CornerBX = 600
CornerBY = 472 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(512,416,SuperBlock)
CornerAX = 544
CornerAY = 512
CornerBX = 568
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(544,512,SuperBlock)
CornerAX = 544
CornerAY = 352
CornerBX = 568
CornerBY = 376 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(544,352,SuperBlock)
CornerAX = 544
CornerAY = 384
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(544,384,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 608
CornerAY = 256
CornerBX = 696
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,256,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 376
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 608
CornerAY = 640
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,416,DoorBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,416,DoorBlock)
 
z = 8
CreateDir = 0
instance_create(204,452,PointA)
z = 8
CreateDir = 180
instance_create(788,452,PointB)
z = 176
instance_create(164,452,DoorA)
z = 176
instance_create(836,452,DoorB)