/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/StratosShrine/F1.txt"
RoomC = "Lands/StratosShrine/E2.txt"
RoomD = "Lands/StratosShrine/G2.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 568
CornerBY = 600 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 152
CornerBY = 600 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 536 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 608
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,608,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 600 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 672
CornerAY = 288
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,288,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,288,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,0,DoorBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,816,DoorBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 168
CornerBY = 600 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,544,DoorBlock)
 
z = 72
instance_create(604,492,MapBat)
z = 72
instance_create(508,404,MapBat)
z = 72
instance_create(444,492,MapBat)
z = 72
instance_create(508,564,MapBat)
z = 72
instance_create(660,604,MapBat)
z = 72
instance_create(636,420,MapBat)
z = 8
instance_create(404,452,MapSoldier)
z = 8
instance_create(564,388,MapSoldier)
z = 8
instance_create(708,476,MapSoldier)
z = 8
instance_create(460,580,MapSoldier)
z = 8
instance_create(444,396,MapSoldier)
z = 8
instance_create(548,580,MapSoldier)
z = 8
instance_create(612,636,MapSoldier)
z = 8
instance_create(412,652,MapSoldier)
z = 8
instance_create(380,524,MapSoldier)
z = 8
instance_create(516,468,MapSoldier)
z = 8
CreateDir = 0
instance_create(204,580,PointB)
z = 8
CreateDir = 270
instance_create(548,204,PointC)
z = 8
CreateDir = 90
instance_create(548,788,PointD)
z = 152
instance_create(164,580,DoorB)
z = 152
instance_create(540,156,DoorC)
z = 152
instance_create(540,836,DoorD)