/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/G3.txt"
RoomD = "Lands/StratosShrine/E3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = -8
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 160
CornerAY = 768
CornerBX = 856
CornerBY = 824 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(160,768,SuperBlock)
CornerAX = 192
CornerAY = 736
CornerBX = 824
CornerBY = 760 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(192,736,SuperBlock)
CornerAX = 224
CornerAY = 704
CornerBX = 792
CornerBY = 728 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(224,704,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 760
CornerBY = 696 
z = 0
zHeight = 32
TexNo = 72
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 728
CornerBY = 664 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 320
CornerAY = 608
CornerBX = 696
CornerBY = 632 
z = 0
zHeight = 48
TexNo = 72
Switch = 0
instance_create(320,608,SuperBlock)
CornerAX = 352
CornerAY = 576
CornerBX = 664
CornerBY = 600 
z = 0
zHeight = 56
TexNo = 72
Switch = 0
instance_create(352,576,SuperBlock)
CornerAX = 384
CornerAY = 544
CornerBX = 632
CornerBY = 568 
z = 0
zHeight = 64
TexNo = 72
Switch = 0
instance_create(384,544,SuperBlock)
CornerAX = 416
CornerAY = 512
CornerBX = 600
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(416,512,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 80
TexNo = 72
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 568
CornerBY = 472 
z = 0
zHeight = 88
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 152
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 504 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 384
CornerBX = 408
CornerBY = 536 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,384,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 376
CornerBY = 568 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 344
CornerBY = 600 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 312
CornerBY = 632 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 280
CornerBY = 664 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 248
CornerBY = 696 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 216
CornerBY = 728 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 184
CornerBY = 760 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,640,SuperBlock)
CornerAX = 0
CornerAY = 736
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,736,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 1016
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 864
CornerAY = 0
CornerBX = 1016
CornerBY = 984 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(864,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 1016
CornerBY = 184 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 576
CornerAY = 64
CornerBX = 888
CornerBY = 504 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(576,64,SuperBlock)
CornerAX = 736
CornerAY = 480
CornerBX = 880
CornerBY = 664 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(736,480,SuperBlock)
CornerAX = 704
CornerAY = 480
CornerBX = 792
CornerBY = 632 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(704,480,SuperBlock)
CornerAX = 640
CornerAY = 480
CornerBX = 728
CornerBY = 568 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(640,480,SuperBlock)
CornerAX = 608
CornerAY = 480
CornerBX = 664
CornerBY = 536 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(608,480,SuperBlock)
CornerAX = 672
CornerAY = 544
CornerBX = 728
CornerBY = 600 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(672,544,SuperBlock)
CornerAX = 832
CornerAY = 640
CornerBX = 952
CornerBY = 760 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(832,640,SuperBlock)
CornerAX = 800
CornerAY = 640
CornerBX = 888
CornerBY = 728 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(800,640,SuperBlock)
CornerAX = 768
CornerAY = 608
CornerBX = 856
CornerBY = 696 
z = 0
zHeight = 224
TexNo = 68
Switch = 0
instance_create(768,608,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 224
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 152
zHeight = 224
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 1016
CornerBY = 984 
z = 224
zHeight = 240
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 232
TexNo = 68
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 232
TexNo = 68
instance_create(480,816,DoorBlock)
 
z = 8
CreateDir = 90
instance_create(516,788,PointC)
z = 88
CreateDir = 270
instance_create(516,204,PointD)
z = 232
instance_create(516,836,DoorC)
z = 232
instance_create(516,148,DoorD)