/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/F6.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/E5.txt"
RoomD = "Lands/StratosShrine/G5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,416,SuperBlock)
CornerAX = 544
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,480,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 640
CornerAY = 288
CornerBX = 696
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,288,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 696
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 312
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,816,DoorBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,416,DoorBlock)
 
z = 104
instance_create(524,364,MapBat)
z = 104
instance_create(652,492,MapBat)
z = 104
instance_create(516,548,MapBat)
z = 104
instance_create(436,404,MapBat)
z = 104
instance_create(404,492,MapBat)
z = 104
instance_create(540,476,MapBat)
z = 8
instance_create(452,388,MapSkully)
z = 8
instance_create(604,404,MapSkully)
z = 8
instance_create(604,524,MapSkully)
z = 8
instance_create(460,548,MapSkully)
z = 8
instance_create(428,484,MapSkully)
z = 8
instance_create(516,460,MapSkully)
z = 8
instance_create(628,492,MapSkully)
z = 8
CreateDir = 180
instance_create(788,452,PointA)
z = 8
CreateDir = 270
instance_create(516,204,PointC)
z = 8
CreateDir = 90
instance_create(516,788,PointD)
z = 152
instance_create(836,452,DoorA)
z = 152
instance_create(516,156,DoorC)
z = 152
instance_create(516,836,DoorD)