/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/F5.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/G6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 352
CornerBX = 568
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 512
CornerAY = 352
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,352,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 568
CornerBY = 344 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 152
CornerBY = 408 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 184
CornerBY = 408 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,352,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 672
CornerAY = 224
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,224,SuperBlock)
CornerAX = 256
CornerAY = 224
CornerBX = 344
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,224,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,816,DoorBlock)
CornerAX = 0
CornerAY = 352
CornerBX = 168
CornerBY = 408 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,352,DoorBlock)
 
z = 80
instance_create(636,476,MapBat)
z = 72
instance_create(564,308,MapBat)
z = 72
instance_create(412,484,MapBat)
z = 72
instance_create(468,628,MapBat)
z = 72
instance_create(436,372,MapBat)
z = 72
instance_create(660,388,MapBat)
z = 72
instance_create(636,580,MapBat)
z = 72
instance_create(596,652,MapBat)
z = 8
instance_create(500,436,MapSkully)
z = 8
instance_create(580,412,MapSkully)
z = 8
instance_create(716,476,MapSkully)
z = 8
instance_create(596,644,MapSkully)
z = 8
instance_create(524,660,MapSkully)
z = 8
instance_create(492,508,MapSkully)
z = 8
instance_create(580,532,MapSkully)
z = 8
CreateDir = 0
instance_create(204,380,PointA)
z = 8
CreateDir = 90
instance_create(548,788,PointC)
z = 152
instance_create(164,380,DoorA)
z = 152
instance_create(548,828,DoorC)