/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/F9.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/G8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 384
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,416,SuperBlock)
CornerAX = 384
CornerAY = 416
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(384,416,SuperBlock)
CornerAX = 448
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(448,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(384,0,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 384
CornerAY = 832
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(384,832,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 376
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 384
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(384,800,SuperBlock)
CornerAX = 224
CornerAY = 224
CornerBX = 280
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,224,SuperBlock)
CornerAX = 672
CornerAY = 224
CornerBX = 728
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,224,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 384
CornerAY = 816
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(384,816,DoorBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,416,DoorBlock)
 
z = 56
instance_create(388,388,MapBat)
z = 56
instance_create(588,572,MapBat)
z = 56
instance_create(356,524,MapBat)
z = 56
instance_create(532,324,MapBat)
z = 56
instance_create(580,396,MapBat)
z = 56
instance_create(484,564,MapBat)
z = 8
instance_create(404,420,MapSkully)
z = 8
instance_create(420,364,MapSkully)
z = 8
instance_create(556,508,MapSkully)
z = 8
instance_create(444,636,MapSkully)
z = 8
instance_create(396,588,MapSkully)
z = 8
instance_create(468,444,MapSkully)
z = 8
instance_create(516,372,MapSkully)
z = 8
instance_create(668,468,MapSkully)
z = 8
CreateDir = 180
instance_create(788,452,PointA)
z = 8
CreateDir = 90
instance_create(420,788,PointC)
z = 152
instance_create(828,444,DoorA)
z = 152
instance_create(420,828,DoorC)