/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/F8.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/G9.txt"
RoomD = "Lands/StratosShrine/E9.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 504
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 696
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 640
CornerAY = 320
CornerBX = 696
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,320,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 312
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 160
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 160
TexNo = 68
instance_create(448,816,DoorBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 160
TexNo = 68
instance_create(0,480,DoorBlock)
 
z = 8
instance_create(436,364,MapPig)
z = 8
instance_create(524,564,MapPig)
z = 8
instance_create(580,484,MapPig)
z = 8
instance_create(596,372,MapPig)
z = 8
instance_create(660,548,MapPig)
z = 8
instance_create(508,636,MapPig)
z = 8
instance_create(444,556,MapPig)
z = 8
instance_create(476,412,MapPig)
z = 8
instance_create(532,420,MapSkully)
z = 8
instance_create(588,564,MapSkully)
z = 8
instance_create(436,620,MapSkully)
z = 8
instance_create(404,428,MapSkully)
z = 8
instance_create(468,500,MapSkully)
z = 8
instance_create(516,316,MapSkully)
z = 8
instance_create(644,468,MapSkully)
z = 8
instance_create(380,500,MapSkully)
z = 8
CreateDir = 0
instance_create(204,516,PointA)
z = 8
CreateDir = 90
instance_create(484,788,PointC)
z = 8
CreateDir = 270
instance_create(484,204,PointD)
z = 144
instance_create(164,516,DoorA)
z = 144
instance_create(484,828,DoorC)
z = 144
instance_create(484,164,DoorD)