/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/G2.txt"
RoomB = 0
RoomC = "Lands/StratosShrine/F3.txt"
RoomD = "Lands/StratosShrine/H3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 480
CornerBX = 568
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 8
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(8,480,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 288
CornerAY = 608
CornerBX = 376
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,608,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 640
CornerAY = 288
CornerBX = 728
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,288,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 376
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 168
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,480,DoorBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,0,DoorBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,816,DoorBlock)
 
z = 64
instance_create(524,436,MapBat)
z = 64
instance_create(676,508,MapBat)
z = 64
instance_create(420,452,MapBat)
z = 64
instance_create(572,540,MapBat)
z = 64
instance_create(484,580,MapBat)
z = 8
instance_create(652,500,MapSkully)
z = 8
instance_create(452,508,MapSkully)
z = 8
instance_create(372,556,MapSkully)
z = 8
instance_create(580,380,MapSkully)
z = 8
instance_create(492,636,MapSkully)
z = 8
instance_create(596,660,MapSkully)
z = 8
instance_create(548,500,MapSkully)
z = 8
CreateDir = 0
instance_create(204,516,PointA)
z = 8
CreateDir = 270
instance_create(548,204,PointC)
z = 8
CreateDir = 90
instance_create(548,788,PointD)
z = 160
instance_create(156,516,DoorA)
z = 160
instance_create(548,156,DoorC)
z = 160
instance_create(548,836,DoorD)