/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/H5.txt"
RoomD = "Lands/StratosShrine/F5.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 256
CornerAY = 320
CornerBX = 344
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,320,SuperBlock)
CornerAX = 640
CornerAY = 320
CornerBX = 728
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,320,SuperBlock)
CornerAX = 640
CornerAY = 608
CornerBX = 728
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 24
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 24
instance_create(448,816,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(448,160,KeyBlock)
}
z = 56
instance_create(460,412,MapBat)
z = 56
instance_create(636,540,MapBat)
z = 56
instance_create(484,532,MapBat)
z = 56
instance_create(412,492,MapBat)
z = 56
instance_create(516,396,MapBat)
z = 8
instance_create(452,452,MapSkully)
z = 8
instance_create(588,484,MapSkully)
z = 8
instance_create(420,516,MapSkully)
z = 8
instance_create(508,340,MapSkully)
z = 8
instance_create(540,556,MapSkully)
z = 8
instance_create(484,596,MapSkully)
z = 8
instance_create(524,476,MapSkully)
z = 8
CreateDir = 90
instance_create(484,788,PointC)
z = 8
CreateDir = 270
instance_create(484,244,PointD)
z = 152
instance_create(484,836,DoorC)
z = 152
instance_create(484,196,DoorD)