/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/F6.txt"
RoomD = "Lands/StratosShrine/H6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 416
CornerBX = 472
CornerBY = 440 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(416,416,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 408 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 704
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 72
Switch = 0
instance_create(416,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 408 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 704
CornerBX = 408
CornerBY = 992 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(0,704,SuperBlock)
CornerAX = 480
CornerAY = 704
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 68
Switch = 0
instance_create(480,704,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 136
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 184 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 208
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 136
zHeight = 208
TexNo = 68
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 136
zHeight = 208
TexNo = 68
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 208
zHeight = 224
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 168 
z = 56
zHeight = 216
TexNo = 68
instance_create(416,0,DoorBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 56
zHeight = 216
TexNo = 68
instance_create(416,816,DoorBlock)
 
z = 72
instance_create(384,736,WoodPeg)
z = 72
instance_create(512,736,WoodPeg)
z = 8
instance_create(348,516,MapSkully)
z = 8
instance_create(404,620,MapSkully)
z = 8
instance_create(516,532,MapSkully)
z = 8
instance_create(604,524,MapSkully)
z = 8
instance_create(612,596,MapSkully)
z = 8
instance_create(300,588,MapSkully)
z = 8
instance_create(284,532,MapSkully)
z = 8
instance_create(700,524,MapSkully)
z = 8
instance_create(692,604,MapSkully)
z = 8
instance_create(564,628,MapSkully)
z = 8
instance_create(468,564,MapSkully)
z = 8
instance_create(540,484,MapSkully)
z = 8
instance_create(724,548,MapSkully)
z = 8
instance_create(724,484,MapSkully)
z = 72
CreateDir = 270
instance_create(452,204,PointC)
z = 72
CreateDir = 90
instance_create(452,788,PointD)
z = 216
instance_create(452,164,DoorC)
z = 256
instance_create(452,828,DoorD)