/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/F9.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,MonBeGone)
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 544
CornerBX = 568
CornerBY = 664 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(448,544,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 256
CornerAY = 320
CornerBX = 312
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,320,SuperBlock)
CornerAX = 672
CornerAY = 320
CornerBX = 728
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,320,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
 
z = 48
instance_create(636,580,MapBat)
z = 48
instance_create(404,468,MapBat)
z = 48
instance_create(420,596,MapBat)
z = 48
instance_create(556,684,MapBat)
z = 48
instance_create(532,500,MapBat)
z = 8
instance_create(596,516,MapSkully)
z = 8
instance_create(484,404,MapSkully)
z = 8
instance_create(452,500,MapSkully)
z = 8
instance_create(404,540,MapSkully)
z = 16
instance_create(532,588,MapSkully)
z = 8
instance_create(620,652,MapSkully)
z = 8
instance_create(628,420,MapSkully)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(508,604,DropKey)
}
z = 8
instance_create(480,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(508,244,PointC)
z = 152
instance_create(508,188,DoorC)