/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/H3.txt"
RoomB = "Lands/StratosShrine/H5.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 384
CornerAY = 368
CornerBX = 536
CornerBY = 520 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(384,368,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,416,DoorBlock)
CornerAX = 816
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,416,DoorBlock)
 
z = 8
instance_create(452,260,MapSkully)
z = 8
instance_create(620,260,MapSkully)
z = 8
instance_create(324,276,MapSkully)
z = 8
instance_create(660,380,MapSkully)
z = 8
instance_create(644,564,MapSkully)
z = 8
instance_create(564,644,MapSkully)
z = 8
instance_create(436,652,MapSkully)
z = 8
instance_create(316,604,MapSkully)
z = 8
instance_create(292,508,MapSkully)

z = 8
CreateDir = 0
instance_create(204,452,PointA)
z = 8
CreateDir = 180
instance_create(788,452,PointB)
z = 160
instance_create(164,452,DoorA)
z = 160
instance_create(828,452,DoorB)