/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/StratosShrine/H4.txt"
RoomC = "Lands/StratosShrine/G5.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 640
CornerAY = 288
CornerBX = 728
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,288,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 312
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 256
CornerAY = 704
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,448,DoorBlock)
 
z = 56
instance_create(452,324,MapBat)
z = 56
instance_create(580,428,MapBat)
z = 56
instance_create(452,516,MapBat)
z = 56
instance_create(540,604,MapBat)
z = 56
instance_create(676,524,MapBat)
z = 56
instance_create(428,436,MapBat)
z = 56
instance_create(548,300,MapBat)
z = 56
instance_create(636,444,MapBat)
z = 56
instance_create(540,524,MapBat)
z = 8
instance_create(468,388,MapSkully)
z = 8
instance_create(604,556,MapSkully)
z = 8
instance_create(476,564,MapSkully)
z = 8
instance_create(532,436,MapSkully)
z = 8
instance_create(604,476,MapSkully)
z = 8
instance_create(380,412,MapSkully)
z = 8
instance_create(532,348,MapSkully)
z = 8
instance_create(660,468,MapSkully)
if ds_list_find_index(global.KHDB,global.Map)=-1{
z = 8
instance_create(480,480,MapToGet)
}
z = 8
CreateDir = 0
instance_create(204,484,PointB)
z = 8
CreateDir = 270
instance_create(548,204,PointC)
z = 160
instance_create(164,484,DoorB)
z = 160
instance_create(540,156,DoorC)