/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/StratosShrine/I6.txt"
RoomD = "Lands/StratosShrine/G6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 672
CornerAY = 288
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,288,SuperBlock)
CornerAX = 672
CornerAY = 608
CornerBX = 728
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,608,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 312
CornerBY = 664 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
CornerAX = 480
CornerAY = 776
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,776,DoorBlock)
 
z = 8
instance_create(460,740,Torch)
z = 8
instance_create(452,708,Torch)
z = 8
instance_create(572,708,Torch)
z = 8
instance_create(564,740,Torch)
z = 8
instance_create(612,660,Torch)
z = 8
instance_create(404,660,Torch)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(480,768,KeyBlock)
}
z = 80
instance_create(396,428,MapBat)
z = 80
instance_create(484,348,MapBat)
z = 80
instance_create(580,396,MapBat)
z = 80
instance_create(636,444,MapBat)
z = 80
instance_create(596,524,MapBat)
z = 80
instance_create(444,540,MapBat)
z = 8
instance_create(572,356,MapSkully)
z = 8
instance_create(564,468,MapSkully)
z = 8
instance_create(524,540,MapSkully)
z = 8
instance_create(436,476,MapSkully)
z = 8
instance_create(468,404,MapSkully)
z = 8
instance_create(684,452,MapSkully)
z = 8
instance_create(644,564,MapSkully)
z = 8
instance_create(388,364,MapSkully)
z = 8
instance_create(364,524,MapSkully)
z = 8
instance_create(444,596,MapSkully)
z = 8
CreateDir = 90
instance_create(516,748,PointC)
z = 8
CreateDir = 270
instance_create(516,204,PointD)
z = 160
instance_create(516,788,DoorC)
z = 160
instance_create(516,164,DoorD)