/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/H8.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 480
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 496
CornerAY = 464
CornerBX = 520
CornerBY = 488 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(496,464,SuperBlock)
CornerAX = 496
CornerAY = 496
CornerBX = 520
CornerBY = 520 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(496,496,SuperBlock)
CornerAX = 464
CornerAY = 496
CornerBX = 488
CornerBY = 520 
z = 0
zHeight = 32
TexNo = 72
Switch = 0
instance_create(464,496,SuperBlock)
CornerAX = 432
CornerAY = 496
CornerBX = 456
CornerBY = 520 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(432,496,SuperBlock)
CornerAX = 432
CornerAY = 464
CornerBX = 456
CornerBY = 488 
z = 0
zHeight = 48
TexNo = 72
Switch = 0
instance_create(432,464,SuperBlock)
CornerAX = 432
CornerAY = 432
CornerBX = 456
CornerBY = 456 
z = 0
zHeight = 56
TexNo = 72
Switch = 0
instance_create(432,432,SuperBlock)
CornerAX = 464
CornerAY = 432
CornerBX = 488
CornerBY = 456 
z = 0
zHeight = 64
TexNo = 72
Switch = 0
instance_create(464,432,SuperBlock)
CornerAX = 464
CornerAY = 464
CornerBX = 488
CornerBY = 488 
z = 0
zHeight = 64
TexNo = 72
Switch = 0
instance_create(464,464,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 608
CornerAY = 640
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,640,SuperBlock)
CornerAX = 608
CornerAY = 256
CornerBX = 696
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(608,256,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 68
instance_create(816,448,DoorBlock)
 
if instance_number(HShotItem) = 0 {
z = 64
Switch = 4
instance_create(476,476,ItemOfTheDay)}
z = 8
CreateDir = 180
instance_create(788,484,PointA)
z = 152
instance_create(836,484,DoorA)