/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosShrine/H7.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosShrine/G8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 504
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,640,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 384
CornerAY = 672
CornerBX = 664
CornerBY = 672 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(384,672,SuperBlock)
CornerAX = 384
CornerAY = 344
CornerBX = 664
CornerBY = 344 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(384,344,SuperBlock)
CornerAX = 376
CornerAY = 352
CornerBX = 376
CornerBY = 664 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(376,352,SuperBlock)
CornerAX = 672
CornerAY = 352
CornerBX = 672
CornerBY = 664 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(672,352,SuperBlock)
CornerAX = 512
CornerAY = 352
CornerBX = 536
CornerBY = 376 
z = 8
zHeight = 40
TexNo = 68
Switch = 1
instance_create(512,352,SuperBlock)
CornerAX = 384
CornerAY = 480
CornerBX = 408
CornerBY = 504 
z = 8
zHeight = 40
TexNo = 68
Switch = 1
instance_create(384,480,SuperBlock)
CornerAX = 640
CornerAY = 480
CornerBX = 664
CornerBY = 504 
z = 8
zHeight = 40
TexNo = 68
Switch = 1
instance_create(640,480,SuperBlock)
CornerAX = 512
CornerAY = 640
CornerBX = 536
CornerBY = 664 
z = 8
zHeight = 40
TexNo = 68
Switch = 1
instance_create(512,640,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 152
CornerBY = 632 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 568 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 224
CornerBY = 632 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 760
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 376
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 288
CornerAY = 672
CornerBX = 376
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(288,672,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 68
instance_create(448,0,DoorBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 200
CornerBY = 632 
z = 0
zHeight = 152
TexNo = 68
instance_create(0,576,DoorBlock)

if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1{
z = 8
instance_create(160,576,KeyBlock)
}
z = 56
instance_create(492,436,MapBat)
z = 56
instance_create(604,548,MapBat)
z = 56
instance_create(604,436,MapBat)
z = 56
instance_create(532,612,MapBat)
z = 56
instance_create(484,588,MapBat)
z = 56
instance_create(452,500,MapBat)
z = 8
instance_create(572,444,MapSkully)
z = 8
instance_create(580,548,MapSkully)
z = 8
instance_create(452,548,MapSkully)
z = 8
instance_create(468,436,MapSkully)
z = 8
instance_create(516,492,MapSkully)
z = 8
instance_create(540,428,MapSkully)
z = 8
instance_create(604,500,MapSkully)
z = 8
CreateDir = 0
instance_create(244,612,PointA)
z = 8
CreateDir = 270
instance_create(484,204,PointD)
z = 160
instance_create(196,612,DoorA)
z = 152
instance_create(476,164,DoorD)