/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosRoadB.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/StratosShrine/I6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 704
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 696 
z = 0
zHeight = 8
TexNo = 72
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 256
CornerBX = 536
CornerBY = 280 
z = 0
zHeight = 16
TexNo = 72
Switch = 0
instance_create(480,256,SuperBlock)
CornerAX = 480
CornerAY = 288
CornerBX = 536
CornerBY = 312 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(480,288,SuperBlock)
CornerAX = 480
CornerAY = 320
CornerBX = 536
CornerBY = 344 
z = 0
zHeight = 32
TexNo = 72
Switch = 0
instance_create(480,320,SuperBlock)
CornerAX = 480
CornerAY = 352
CornerBX = 536
CornerBY = 376 
z = 0
zHeight = 40
TexNo = 72
Switch = 0
instance_create(480,352,SuperBlock)
CornerAX = 320
CornerAY = 384
CornerBX = 696
CornerBY = 728 
z = 0
zHeight = 48
TexNo = 72
Switch = 0
instance_create(320,384,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 68
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 68
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 68
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 68
instance_create(480,0,DoorBlock)
 
z = 8
instance_create(480,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(516,236,PointD)
z = 56
instance_create(516,644,DoorA)
z = 144
instance_create(508,180,DoorD)
if instance_number(CherSaved) = 0{
z = 56
Switch = 3
Text = "Scripts/SavingCher.txt"
instance_create(516,548,CrystalPrison)
} else{
z = 48
instance_create(516,644,WarpPortal)}