/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/StratosUndergroundA.txt"
RoomB = "Lands/LuminescaShrine/J5.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
BGA.SkyTop=make_color_rgb(0,0,0)
BGA.SkyBot=make_color_rgb(0,0,0)
BGA.GrndTop=make_color_rgb(0,0,0)
BGA.GrndBot=make_color_rgb(0,0,0)
global.Map = "Maps/SierrMap.txt"

if sound_isplaying(DungeonBGMB) = 0 {sound_loop(DungeonBGMB)
}
d3d_set_fog(true,c_black,32,800)

CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 280
CornerAY = 160
CornerBX = 304
CornerBY = 184 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(280,160,SuperBlock)
CornerAX = 344
CornerAY = 160
CornerBX = 368
CornerBY = 184 
z = 0
zHeight = 72
TexNo = 28
Switch = 0
instance_create(344,160,SuperBlock)
CornerAX = 312
CornerAY = 160
CornerBX = 336
CornerBY = 160 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(312,160,SuperBlock)
CornerAX = 2744
CornerAY = 1600
CornerBX = 2768
CornerBY = 1624 
z = 0
zHeight = 80
TexNo = 28
Switch = 0
instance_create(2744,1600,SuperBlock)
CornerAX = 2744
CornerAY = 1664
CornerBX = 2768
CornerBY = 1688 
z = 0
zHeight = 80
TexNo = 28
Switch = 0
instance_create(2744,1664,SuperBlock)
CornerAX = 2768
CornerAY = 1632
CornerBX = 2768
CornerBY = 1656 
z = 0
zHeight = 80
TexNo = 24
Switch = 0
instance_create(2768,1632,SuperBlock)
CornerAX = 272
CornerAY = 160
CornerBX = 376
CornerBY = 184 
z = 72
zHeight = 88
TexNo = 28
Switch = 0
instance_create(272,160,SuperBlock)
CornerAX = 280
CornerAY = 160
CornerBX = 304
CornerBY = 184 
z = 88
zHeight = 104
TexNo = 28
Switch = 0
instance_create(280,160,SuperBlock)
CornerAX = 344
CornerAY = 160
CornerBX = 368
CornerBY = 184 
z = 88
zHeight = 104
TexNo = 28
Switch = 0
instance_create(344,160,SuperBlock)
CornerAX = 2744
CornerAY = 1600
CornerBX = 2768
CornerBY = 1688 
z = 80
zHeight = 112
TexNo = 28
Switch = 0
instance_create(2744,1600,SuperBlock)
CornerAX = 264
CornerAY = 160
CornerBX = 384
CornerBY = 184 
z = 104
zHeight = 120
TexNo = 28
Switch = 0
instance_create(264,160,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 2776
CornerAY = 160
CornerBX = 2928
CornerBY = 2928 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(2776,160,SuperBlock)
CornerAX = 0
CornerAY = 2776
CornerBX = 2768
CornerBY = 2928 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,2776,SuperBlock)
CornerAX = 0
CornerAY = 160
CornerBX = 152
CornerBY = 2768 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(0,160,SuperBlock)
CornerAX = 416
CornerAY = 216
CornerBX = 440
CornerBY = 240 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(416,216,SuperBlock)
CornerAX = 216
CornerAY = 216
CornerBX = 240
CornerBY = 240 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(216,216,SuperBlock)
CornerAX = 416
CornerAY = 280
CornerBX = 440
CornerBY = 304 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(416,280,SuperBlock)
CornerAX = 216
CornerAY = 280
CornerBX = 240
CornerBY = 304 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(216,280,SuperBlock)
CornerAX = 216
CornerAY = 344
CornerBX = 240
CornerBY = 368 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(216,344,SuperBlock)
CornerAX = 416
CornerAY = 344
CornerBX = 440
CornerBY = 368 
z = 0
zHeight = 144
TexNo = 32
Switch = 0
instance_create(416,344,SuperBlock)
CornerAX = 616
CornerAY = 1176
CornerBX = 2768
CornerBY = 1328 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(616,1176,SuperBlock)
CornerAX = 1488
CornerAY = 160
CornerBX = 2768
CornerBY = 1168 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(1488,160,SuperBlock)
CornerAX = 160
CornerAY = 584
CornerBX = 920
CornerBY = 736 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(160,584,SuperBlock)
CornerAX = 616
CornerAY = 1336
CornerBX = 1184
CornerBY = 2200 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(616,1336,SuperBlock)
CornerAX = 1760
CornerAY = 1840
CornerBX = 2768
CornerBY = 2768 
z = 0
zHeight = 144
TexNo = 28
Switch = 0
instance_create(1760,1840,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 2928
CornerBY = 2928 
z = 144
zHeight = 248
TexNo = 28
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 312
CornerAY = 152
CornerBX = 336
CornerBY = 176 
z = 0
zHeight = 136
TexNo = 28
instance_create(312,152,DoorBlock)
CornerAX = 2752
CornerAY = 1632
CornerBX = 2776
CornerBY = 1656 
z = 0
zHeight = 136
TexNo = 28
instance_create(2752,1632,DoorBlock) 

z = 8
instance_create(1428,2004,MapPig)
z = 8
instance_create(1644,2164,MapPig)
z = 8
instance_create(1428,1676,MapPig)
z = 8
instance_create(1780,1548,MapPig)
z = 8
instance_create(1892,1764,MapPig)
z = 8
instance_create(2036,1420,MapPig)
z = 8
instance_create(2260,1732,MapPig)
z = 8
instance_create(780,2484,MapPig)
z = 8
instance_create(1028,2724,MapPig)
z = 8
instance_create(1220,2436,MapPig)
z = 8
instance_create(1564,2620,MapPig)
z = 8
instance_create(228,2476,MapPig)
z = 8
instance_create(508,2252,MapPig)
z = 8
instance_create(244,1636,MapPig)
z = 8
instance_create(468,1324,MapPig)
z = 8
instance_create(292,916,MapPig)
z = 8
instance_create(628,972,MapPig)
z = 8
instance_create(980,836,MapPig)
z = 8
instance_create(1164,1068,MapPig)
z = 8
instance_create(1332,836,MapPig)
z = 8
instance_create(1340,244,MapPig)
z = 8
instance_create(1172,404,MapPig)
z = 8
instance_create(1084,292,MapPig)
z = 8
instance_create(940,476,MapPig)
z = 8
instance_create(276,508,MapPig)
z = 8
instance_create(292,388,MapPig)
z = 8
instance_create(612,252,MapPig)
z = 8
instance_create(612,460,MapPig)
z = 8
instance_create(820,236,MapPig)
z = 64
instance_create(2220,1444,MapBat)
z = 64
instance_create(2396,1708,MapBat)
z = 64
instance_create(2052,1604,MapBat)
z = 64
instance_create(324,1500,MapBat)
z = 64
instance_create(428,1676,MapBat)
z = 64
instance_create(692,292,MapBat)
z = 64
instance_create(852,412,MapBat)
z = 64
instance_create(1124,892,MapBat)
z = 64
instance_create(1324,1028,MapBat)
z = 64
instance_create(300,2612,MapBat)
z = 64
instance_create(420,2708,MapBat)
z = 64
instance_create(1292,2604,MapBat)
z = 64
instance_create(1524,2700,MapBat)
z = 8
CreateDir = 180
instance_create(2732,1652,PointA)
z = 8
CreateDir = 270
instance_create(332,204,PointB)
z = 136
instance_create(2764,1644,DoorA)
z = 128
instance_create(324,180,DoorB)