/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = 0
RoomD = "Lands/GaiusVillage.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0

instance_create(0,0,ShoppingPresence)
  
CornerAX = 0
CornerAY = 0
CornerBX = 856
CornerBY = 728 
z = 0
zHeight = 8
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 656
CornerAY = 208
CornerBX = 664
CornerBY = 232 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(656,208,SuperBlock)
CornerAX = 256
CornerAY = 200
CornerBX = 264
CornerBY = 224 
z = 0
zHeight = 16
TexNo = 56
Switch = 0
instance_create(256,200,SuperBlock)
CornerAX = 160
CornerAY = 160
CornerBX = 336
CornerBY = 176 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(160,160,SuperBlock)
CornerAX = 600
CornerAY = 192
CornerBX = 616
CornerBY = 192 
z = 0
zHeight = 40
TexNo = 16
Switch = 0
instance_create(600,192,SuperBlock)
CornerAX = 432
CornerAY = 568
CornerBX = 456
CornerBY = 736 
z = 0
zHeight = 56
TexNo = 24
Switch = 0
instance_create(432,568,SuperBlock)
CornerAX = 464
CornerAY = 552
CornerBX = 480
CornerBY = 736 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(464,552,SuperBlock)
CornerAX = 408
CornerAY = 552
CornerBX = 424
CornerBY = 736 
z = 0
zHeight = 56
TexNo = 44
Switch = 0
instance_create(408,552,SuperBlock)
CornerAX = 408
CornerAY = 552
CornerBX = 480
CornerBY = 736 
z = 56
zHeight = 72
TexNo = 16
Switch = 0
instance_create(408,552,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 856
CornerBY = 152 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 728 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 344
CornerAY = 0
CornerBX = 496
CornerBY = 440 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(344,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 856
CornerBY = 728 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 704
CornerAY = 0
CornerBX = 856
CornerBY = 728 
z = 0
zHeight = 104
TexNo = 44
Switch = 0
instance_create(704,0,SuperBlock)
CornerAX = 224
CornerAY = 280
CornerBX = 248
CornerBY = 280 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(224,280,SuperBlock)
CornerAX = 248
CornerAY = 288
CornerBX = 248
CornerBY = 304 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(248,288,SuperBlock)
CornerAX = 224
CornerAY = 288
CornerBX = 224
CornerBY = 304 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(224,288,SuperBlock)
CornerAX = 232
CornerAY = 304
CornerBX = 240
CornerBY = 304 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(232,304,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 856
CornerBY = 728 
z = 104
zHeight = 144
TexNo = 16
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 560
CornerBX = 456
CornerBY = 576 
z = 0
zHeight = 104
TexNo = 44
instance_create(432,560,DoorBlock)

z = 16
if global.SQItemC=18 Switch = 5 else Switch = 7
Shad = 1.5
CreateDir = 90
instance_create(612,208,HungPainting)
z = 24
Switch = 1
Shad = 1
CreateDir = 0
instance_create(696,220,HungPainting)
z = 32
Switch = 4
Shad = 2
CreateDir = 180
instance_create(512,220,HungPainting)
z = 24
Switch = 3
Shad = 2
CreateDir = 90
instance_create(556,168,HungPainting)
z = 8
CreateDir = 90
instance_create(452,540,PointD)
z = 96
instance_create(452,572,DoorD)