/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaKeep/C4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 480
CornerAY = 424
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(480,424,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 416 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 480
CornerAY = 328
CornerBX = 536
CornerBY = 416 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(480,328,SuperBlock)
CornerAX = 544
CornerAY = 344
CornerBX = 600
CornerBY = 432 
z = 0
zHeight = 24
TexNo = 52
Switch = 0
instance_create(544,344,SuperBlock)
CornerAX = 416
CornerAY = 344
CornerBX = 472
CornerBY = 432 
z = 0
zHeight = 24
TexNo = 52
Switch = 0
instance_create(416,344,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 544
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(544,760,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 480
CornerAY = 760
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(480,760,SuperBlock)
CornerAX = 640
CornerAY = 568
CornerBX = 728
CornerBY = 656 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,568,SuperBlock)
CornerAX = 256
CornerAY = 568
CornerBX = 344
CornerBY = 656 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,568,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 728
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 784
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(480,784,DoorBlock)
 
z = 8
instance_create(460,508,MapSkully)
z = 8
instance_create(596,492,MapSkully)
z = 8
instance_create(492,564,MapSkully)
z = 8
instance_create(564,564,MapSkully)
z = 8
instance_create(436,284,MapBunny)
z = 8
instance_create(692,404,MapBunny)
z = 8
instance_create(356,428,MapBunny)
z = 24
instance_create(436,380,MapBunny)
z = 24
instance_create(580,388,MapBunny)
z = 8
instance_create(564,292,MapBunny)
z = 8
instance_create(644,492,MapBunny)
z = 8
instance_create(420,580,MapBunny)
z = 8
instance_create(588,628,MapBunny)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(508,396,DropKey)
}
z = 8
instance_create(480,768,MonsterDoor)
z = 8
CreateDir = 90
instance_create(516,748,PointC)
z = 152
instance_create(516,796,DoorC)