/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/C4.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/VaporaKeep/D3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 408
CornerAY = 448
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(408,448,SuperBlock)
CornerAX = 472
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(472,448,SuperBlock)
CornerAX = 472
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(472,512,SuperBlock)
CornerAX = 408
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(408,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 400
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 408
CornerAY = 832
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(408,832,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 472
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(472,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 400
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 408
CornerAY = 800
CornerBX = 464
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(408,800,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 152
TexNo = 52
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 568
CornerAY = 608
CornerBX = 656
CornerBY = 696 
z = 0
zHeight = 152
TexNo = 52
Switch = 0
instance_create(568,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(416,816,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 52
instance_create(784,448,DoorBlock)
 
z = 8
instance_create(616,288,BombMeRock)
z = 8
instance_create(472,288,BombMeRock)
z = 8
instance_create(328,288,BombMeRock)
z = 8
Switch = 0
instance_create(316,276,StepButton)
z = 8
Switch = 0
instance_create(460,276,StepButton)
z = 8
Switch = 0
instance_create(604,276,StepButton)
z = 8
instance_create(768,448,SwitchDoor)
z = 8
CreateDir = 180
instance_create(748,484,PointA)
z = 8
CreateDir = 90
instance_create(444,788,PointD)
z = 152
instance_create(796,476,DoorA)
z = 152
instance_create(452,836,DoorD)
 
global.CreateZ = 8
instance_create(436,468,CollectaBomb)