/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/C3.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/B4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 504
CornerBX = 600
CornerBY = 560 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 496 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 496 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 0
CornerAY = 568
CornerBX = 600
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,568,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 160 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 152
CornerBY = 560 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 496 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 536
CornerBY = 232 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 608
CornerAY = 0
CornerBX = 984
CornerBY = 232 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(608,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 568
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,568,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 232 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 504
CornerBX = 184
CornerBY = 560 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,504,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 600
CornerBY = 208 
z = 0
zHeight = 152
TexNo = 52
instance_create(544,0,DoorBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 168
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,512,DoorBlock) 
z = 8
Switch = 0
instance_create(228,276,StepButton)
z = 8
Switch = 0
instance_create(772,276,StepButton)
z = 8
Switch = 0
instance_create(228,772,StepButton)
z = 8
Switch = 0
instance_create(772,772,StepButton)
z = 8
instance_create(544,168,SwitchDoor)
z = 8
instance_create(492,396,MapSkully)
z = 8
instance_create(668,404,MapSkully)
z = 8
instance_create(724,564,MapSkully)
z = 8
instance_create(572,660,MapSkully)
z = 8
instance_create(412,676,MapSkully)
z = 8
instance_create(372,452,MapSkully)
z = 8
instance_create(556,436,MapSkully)
z = 8
instance_create(652,588,MapSkully)
z = 8
instance_create(508,532,MapBunny)
z = 8
instance_create(468,444,MapBunny)
z = 8
instance_create(524,372,MapBunny)
z = 8
instance_create(748,412,MapBunny)
z = 8
instance_create(668,524,MapBunny)
z = 8
instance_create(500,652,MapBunny)
z = 8
instance_create(340,532,MapBunny)
z = 8
instance_create(580,324,MapBunny)
z = 8
CreateDir = 0
instance_create(204,540,PointA)
z = 8
CreateDir = 270
instance_create(580,252,PointC)
z = 152
instance_create(164,548,DoorA)
z = 152
instance_create(580,204,DoorC)