/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaKeep/E3.txt"
RoomD = "Lands/VaporaKeep/C3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 832
CornerBX = 536
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(480,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 544
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(544,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 544
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(544,800,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 536
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 672
CornerAY = 296
CornerBX = 760
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,296,SuperBlock)
CornerAX = 224
CornerAY = 296
CornerBX = 312
CornerBY = 384 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(224,296,SuperBlock)
CornerAX = 224
CornerAY = 640
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(224,640,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 480
CornerAY = 816
CornerBX = 536
CornerBY = 992 
z = 0
zHeight = 152
TexNo = 52
instance_create(480,816,DoorBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 536
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 52
instance_create(480,0,DoorBlock)
 
z = 8
instance_create(388,420,MapSkully)
z = 8
instance_create(580,396,MapSkully)
z = 8
instance_create(636,452,MapSkully)
z = 8
instance_create(620,516,MapSkully)
z = 8
instance_create(460,556,MapSkully)
z = 8
instance_create(468,396,MapSkully)
z = 8
instance_create(500,460,MapSkully)
z = 8
instance_create(628,580,MapBunny)
z = 8
instance_create(436,532,MapBunny)
z = 8
instance_create(452,452,MapBunny)
z = 8
instance_create(460,300,MapBunny)
z = 8
instance_create(636,396,MapBunny)
z = 8
instance_create(708,508,MapBunny)
z = 8
instance_create(316,516,MapBunny)
z = 8
instance_create(480,160,MonsterDoor)
z = 8
CreateDir = 90
instance_create(516,788,PointC)
z = 8
CreateDir = 270
instance_create(508,244,PointD)
z = 144
instance_create(508,828,DoorC)
z = 144
instance_create(508,196,DoorD)