/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/E3.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/F2.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(416,480,SuperBlock)
CornerAX = 416
CornerAY = 544
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(416,544,SuperBlock)
CornerAX = 480
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(480,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 280
CornerAY = 432
CornerBX = 304
CornerBY = 456 
z = 0
zHeight = 40
TexNo = 48
Switch = 0
instance_create(280,432,SuperBlock)
CornerAX = 280
CornerAY = 400
CornerBX = 304
CornerBY = 424 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(280,400,SuperBlock)
CornerAX = 512
CornerAY = 400
CornerBX = 536
CornerBY = 424 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(512,400,SuperBlock)
CornerAX = 832
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,480,SuperBlock)
CornerAX = 416
CornerAY = 832
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,832,SuperBlock)
CornerAX = 480
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(480,800,SuperBlock)
CornerAX = 760
CornerAY = 544
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,544,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 408
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 416
CornerAY = 800
CornerBX = 472
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(416,800,SuperBlock)
CornerAX = 760
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 480
CornerBX = 984
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 24
instance_create(784,480,DoorBlock)
CornerAX = 416
CornerAY = 816
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 24
instance_create(416,816,DoorBlock)
 
z = 64
instance_create(532,412,CrystalSwitch)
z = 8
instance_create(768,480,SwitchDoor)
z = 8
instance_create(372,604,MapSkully)
z = 8
instance_create(412,388,MapSkully)
z = 8
instance_create(596,692,MapSkully)
z = 8
instance_create(644,428,MapSkully)
z = 8
instance_create(724,652,MapSkully)
z = 8
instance_create(444,484,MapBunny)
z = 8
instance_create(612,588,MapBunny)
z = 8
instance_create(612,500,MapBunny)
z = 8
instance_create(700,300,MapBunny)
z = 8
instance_create(700,500,MapBunny)
z = 8
instance_create(444,300,MapBunny)
z = 8
instance_create(364,476,MapBunny)
z = 8
CreateDir = 180
instance_create(748,516,PointA)
z = 8
CreateDir = 90
instance_create(452,788,PointC)
z = 152
instance_create(796,516,DoorA)
z = 152
instance_create(452,828,DoorC)