/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/E2.txt"
RoomB = "Lands/VaporaKeep/E4.txt"
RoomC = "Lands/VaporaKeep/D3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 528
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,528,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,464,SuperBlock)
CornerAX = 696
CornerAY = 408
CornerBX = 720
CornerBY = 432 
z = 0
zHeight = 72
TexNo = 52
Switch = 0
instance_create(696,408,SuperBlock)
CornerAX = 696
CornerAY = 552
CornerBX = 720
CornerBY = 576 
z = 0
zHeight = 72
TexNo = 52
Switch = 0
instance_create(696,552,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 152
CornerBY = 520 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 456 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 528
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,528,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 528
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,528,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 184
CornerBY = 520 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 760
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,464,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 568
CornerAY = 640
CornerBX = 656
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(568,640,SuperBlock)
CornerAX = 600
CornerAY = 288
CornerBX = 656
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(600,288,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 376
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(288,288,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 44
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 168
CornerBY = 520 
z = 0
zHeight = 152
TexNo = 44
instance_create(0,464,DoorBlock)
CornerAX = 784
CornerAY = 464
CornerBX = 984
CornerBY = 520 
z = 0
zHeight = 152
TexNo = 44
instance_create(784,464,DoorBlock)
CornerAX = 688
CornerAY = 400
CornerBX = 728
CornerBY = 400 
z = 0
zHeight = 144
TexNo = 24
instance_create(688,400,EnBumperBlock)
CornerAX = 688
CornerAY = 544
CornerBX = 728
CornerBY = 544 
z = 0
zHeight = 144
TexNo = 24
instance_create(688,544,EnBumperBlock)
CornerAX = 728
CornerAY = 544
CornerBX = 728
CornerBY = 584 
z = 0
zHeight = 144
TexNo = 24
instance_create(728,544,EnBumperBlock)
CornerAX = 688
CornerAY = 584
CornerBX = 728
CornerBY = 584 
z = 0
zHeight = 144
TexNo = 24
instance_create(688,584,EnBumperBlock)
CornerAX = 688
CornerAY = 544
CornerBX = 688
CornerBY = 584 
z = 0
zHeight = 144
TexNo = 24
instance_create(688,544,EnBumperBlock)
CornerAX = 688
CornerAY = 400
CornerBX = 688
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 24
instance_create(688,400,EnBumperBlock)
CornerAX = 688
CornerAY = 440
CornerBX = 728
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 24
instance_create(688,440,EnBumperBlock)
CornerAX = 728
CornerAY = 400
CornerBX = 728
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 24
instance_create(728,400,EnBumperBlock)
 
z = 8
instance_create(436,420,MapSkully)
z = 8
instance_create(516,548,MapSkully)
z = 8
instance_create(468,604,MapSkully)
z = 8
instance_create(500,460,MapSkully)
z = 8
instance_create(588,436,MapSkully)
z = 8
instance_create(388,508,MapSkully)
z = 8
instance_create(380,452,MapSkully)
z = 8
instance_create(532,588,MapSkully)
z = 8
instance_create(580,500,MapSkully)
z = 8
instance_create(588,596,MapSkully)
z = 72
instance_create(708,564,MapBunny)
z = 72
instance_create(708,420,MapBunny)
z = 8
instance_create(768,464,MonsterDoor)
z = 8
CreateDir = 0
instance_create(204,500,PointA)
z = 8
CreateDir = 180
instance_create(748,500,PointB)
z = 8
CreateDir = 270
instance_create(540,204,PointC)
z = 152
instance_create(164,500,DoorA)
z = 152
instance_create(796,500,DoorB)
z = 144
instance_create(540,156,DoorC)