/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/VaporaKeep/E3.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 456
CornerBX = 568
CornerBY = 512 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 512 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 568
CornerBY = 448 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 400
CornerAY = 360
CornerBX = 648
CornerBY = 608 
z = 0
zHeight = 16
TexNo = 48
Switch = 0
instance_create(400,360,SuperBlock)
CornerAX = 432
CornerAY = 392
CornerBX = 616
CornerBY = 576 
z = 8
zHeight = 24
TexNo = 48
Switch = 0
instance_create(432,392,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 152
CornerBY = 512 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 448 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 184
CornerBY = 512 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,456,SuperBlock)
CornerAX = 0
CornerAY = 520
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,520,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 456
CornerBX = 168
CornerBY = 512 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,456,DoorBlock)
 
z = 16
instance_create(412,372,TreasureBluMonie)

z = 16
instance_create(644,372,TreasureBluMonie)

z = 16
instance_create(644,604,TreasureBluMonie)

z = 16
instance_create(412,604,TreasureBluMonie)

z = 16
instance_create(444,372,TreasureBluMonie)

z = 16
instance_create(620,372,TreasureBluMonie)

z = 16
instance_create(588,372,TreasureBluMonie)

z = 16
instance_create(476,372,TreasureBluMonie)

z = 16
instance_create(508,372,TreasureBluMonie)

z = 16
instance_create(556,372,TreasureBluMonie)

z = 16
instance_create(532,372,TreasureBluMonie)

z = 16
instance_create(412,404,TreasureBluMonie)

z = 16
instance_create(412,436,TreasureBluMonie)

z = 16
instance_create(412,476,TreasureBluMonie)

z = 16
instance_create(412,532,TreasureBluMonie)

z = 16
instance_create(412,580,TreasureBluMonie)

z = 16
instance_create(444,604,TreasureBluMonie)

z = 16
instance_create(500,604,TreasureBluMonie)

z = 16
instance_create(556,604,TreasureBluMonie)

z = 16
instance_create(612,604,TreasureBluMonie)

z = 16
instance_create(644,404,TreasureBluMonie)

z = 16
instance_create(644,436,TreasureBluMonie)

z = 16
instance_create(644,476,TreasureBluMonie)

z = 16
instance_create(644,508,TreasureBluMonie)

z = 16
instance_create(644,564,TreasureBluMonie)

z = 16
instance_create(476,604,TreasureBluMonie)

z = 16
instance_create(588,604,TreasureBluMonie)

z = 24
instance_create(532,436,TreasureBluMonie)

z = 24
instance_create(564,468,TreasureBluMonie)

z = 24
instance_create(492,468,TreasureBluMonie)

z = 24
instance_create(532,508,TreasureBluMonie)

z = 24
instance_create(596,420,TreasureBluMonie)

z = 24
instance_create(588,548,TreasureBluMonie)

z = 24
instance_create(468,556,TreasureBluMonie)

z = 24
instance_create(452,412,TreasureBluMonie)

z = 24
instance_create(532,476,TreasureBluMonie)

z = 24
instance_create(460,476,TreasureBluMonie)

z = 24
instance_create(532,420,TreasureBluMonie)

z = 24
instance_create(596,476,TreasureBluMonie)

z = 24
instance_create(532,556,TreasureBluMonie)

z = 16
instance_create(540,604,TreasureBluMonie)

z = 24
instance_create(564,444,TreasureBluMonie)

z = 24
instance_create(492,444,TreasureBluMonie)

z = 24
instance_create(492,516,TreasureBluMonie)

z = 24
instance_create(564,508,TreasureBluMonie)

z = 8
CreateDir = 0
instance_create(204,484,PointB)
z = 152
instance_create(164,484,DoorB)