/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/E7.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/F6.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 464
CornerAY = 344
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(464,344,SuperBlock)
CornerAX = 528
CornerAY = 344
CornerBX = 984
CornerBY = 400 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(528,344,SuperBlock)
CornerAX = 528
CornerAY = 408
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(528,408,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 984
CornerBY = 336 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 832
CornerAY = 344
CornerBX = 984
CornerBY = 400 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,344,SuperBlock)
CornerAX = 464
CornerAY = 832
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 336 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 528
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(528,800,SuperBlock)
CornerAX = 760
CornerAY = 408
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,408,SuperBlock)
CornerAX = 760
CornerAY = 344
CornerBX = 984
CornerBY = 400 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,344,SuperBlock)
CornerAX = 464
CornerAY = 800
CornerBX = 520
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(464,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 472
CornerAY = 816
CornerBX = 528
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(472,816,DoorBlock)
CornerAX = 784
CornerAY = 344
CornerBX = 984
CornerBY = 400 
z = 0
zHeight = 152
TexNo = 52
instance_create(784,344,DoorBlock)
 
z = 8
instance_create(320,688,BombMeRock)
z = 8
instance_create(320,496,BombMeRock)
z = 8
instance_create(320,280,BombMeRock)
z = 8
instance_create(496,280,BombMeRock)
z = 8
instance_create(656,280,BombMeRock)
z = 8
instance_create(640,488,BombMeRock)
z = 8
instance_create(648,672,BombMeRock)
z = 8
Switch = 0
instance_create(308,676,StepButton)
z = 8
instance_create(768,344,SwitchDoor)
z = 8
CreateDir = 180
instance_create(748,380,PointA)
z = 8
CreateDir = 90
instance_create(500,788,PointC)
z = 160
instance_create(796,380,DoorA)
z = 160
instance_create(508,836,DoorC)

z = 8
instance_create(500,476,CollectaBomb)