/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/E6.txt"
RoomB = 0
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 480
CornerBX = 600
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 672
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(672,480,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 664
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 608
CornerAY = 480
CornerBX = 664
CornerBY = 536 
z = 0
zHeight = 24
TexNo = 28
Switch = 0
instance_create(608,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 152
CornerBY = 536 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 472 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 224
CornerBY = 536 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 728
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 328
CornerAY = 256
CornerBX = 384
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(328,256,SuperBlock)
CornerAX = 328
CornerAY = 672
CornerBX = 384
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(328,672,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 200
CornerBY = 536 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,480,DoorBlock)
 
z = 8
instance_create(468,420,MapSkully)
z = 8
instance_create(516,652,MapSkully)
z = 8
instance_create(588,444,MapSkully)
z = 8
instance_create(612,612,MapSkully)
z = 8
instance_create(660,420,MapSkully)
z = 8
instance_create(668,612,MapSkully)
z = 8
instance_create(556,364,MapBunny)
z = 8
instance_create(516,460,MapBunny)
z = 8
instance_create(500,572,MapBunny)
z = 8
instance_create(420,412,MapBunny)
z = 8
instance_create(492,308,MapBunny)
z = 8
instance_create(572,596,MapBunny)
z = 8
instance_create(612,388,MapBunny)
z = 8
instance_create(476,652,MapBunny)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(644,508,DropKey)
}
z = 8
instance_create(160,480,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,516,PointA)
z = 152
instance_create(188,516,DoorA)