/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaKeep/F8.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 400
CornerAY = 0
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(400,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 392
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 336
CornerAY = 360
CornerBX = 520
CornerBY = 544 
z = 0
zHeight = 16
TexNo = 68
Switch = 0
instance_create(336,360,SuperBlock)
CornerAX = 368
CornerAY = 392
CornerBX = 488
CornerBY = 512 
z = 0
zHeight = 24
TexNo = 72
Switch = 0
instance_create(368,392,SuperBlock)
CornerAX = 400
CornerAY = 424
CornerBX = 456
CornerBY = 480 
z = 0
zHeight = 32
TexNo = 68
Switch = 0
instance_create(400,424,SuperBlock)
CornerAX = 400
CornerAY = 832
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(400,832,SuperBlock)
CornerAX = 464
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(464,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 392
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 400
CornerAY = 800
CornerBX = 456
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(400,800,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 400
CornerAY = 816
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 68
instance_create(400,816,DoorBlock)
 
z = 32
instance_create(452,436,TreasureBluMonie)

z = 32
instance_create(412,436,TreasureBluMonie)

z = 32
instance_create(412,476,TreasureBluMonie)

z = 32
instance_create(452,476,TreasureBluMonie)

z = 16
instance_create(516,540,TreasureBluMonie)

z = 16
instance_create(348,540,TreasureBluMonie)

z = 16
instance_create(348,372,TreasureBluMonie)

z = 16
instance_create(516,372,TreasureBluMonie)

z = 24
instance_create(484,404,TreasureBluMonie)

z = 24
instance_create(380,404,TreasureBluMonie)

z = 24
instance_create(380,508,TreasureBluMonie)

z = 24
instance_create(484,508,TreasureBluMonie)

z = 16
instance_create(380,540,TreasureBluMonie)

z = 16
instance_create(412,540,TreasureBluMonie)

z = 16
instance_create(452,540,TreasureBluMonie)

z = 16
instance_create(484,540,TreasureBluMonie)

z = 16
instance_create(516,404,TreasureBluMonie)

z = 16
instance_create(516,508,TreasureBluMonie)

z = 16
instance_create(516,436,TreasureBluMonie)

z = 16
instance_create(516,476,TreasureBluMonie)

z = 16
instance_create(484,372,TreasureBluMonie)

z = 16
instance_create(380,372,TreasureBluMonie)

z = 16
instance_create(412,372,TreasureBluMonie)

z = 16
instance_create(452,372,TreasureBluMonie)

z = 16
instance_create(348,404,TreasureBluMonie)

z = 16
instance_create(348,436,TreasureBluMonie)

z = 16
instance_create(348,476,TreasureBluMonie)

z = 16
instance_create(348,508,TreasureBluMonie)

z = 24
instance_create(412,404,TreasureBluMonie)

z = 24
instance_create(452,404,TreasureBluMonie)

z = 24
instance_create(484,436,TreasureBluMonie)

z = 24
instance_create(484,476,TreasureBluMonie)

z = 24
instance_create(452,508,TreasureBluMonie)

z = 24
instance_create(412,508,TreasureBluMonie)

z = 24
instance_create(380,476,TreasureBluMonie)

z = 24
instance_create(380,436,TreasureBluMonie)

z = 8
CreateDir = 90
instance_create(428,788,PointC)
z = 152
instance_create(436,828,DoorC)