/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/FountainCaveB.txt"
RoomB = "Lands/VaporaKeep/F2.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  if sound_isplaying(DungeonBGME) = 0 {sound_loop(DungeonBGME)
}
global.Map = "Maps/VaporaKeep.txt"
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 456
CornerAY = 504
CornerBX = 528
CornerBY = 504 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(456,504,SuperBlock)
CornerAX = 456
CornerAY = 512
CornerBX = 472
CornerBY = 512 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(456,512,SuperBlock)
CornerAX = 456
CornerAY = 520
CornerBX = 464
CornerBY = 528 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(456,520,SuperBlock)
CornerAX = 456
CornerAY = 536
CornerBX = 456
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(456,536,SuperBlock)
CornerAX = 456
CornerAY = 552
CornerBX = 456
CornerBY = 552 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(456,552,SuperBlock)
CornerAX = 456
CornerAY = 560
CornerBX = 464
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(456,560,SuperBlock)
CornerAX = 456
CornerAY = 576
CornerBX = 472
CornerBY = 576 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(456,576,SuperBlock)
CornerAX = 488
CornerAY = 512
CornerBX = 528
CornerBY = 528 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(488,512,SuperBlock)
CornerAX = 520
CornerAY = 536
CornerBX = 528
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(520,536,SuperBlock)
CornerAX = 480
CornerAY = 528
CornerBX = 480
CornerBY = 528 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(480,528,SuperBlock)
CornerAX = 488
CornerAY = 536
CornerBX = 488
CornerBY = 536 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(488,536,SuperBlock)
CornerAX = 488
CornerAY = 552
CornerBX = 488
CornerBY = 552 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(488,552,SuperBlock)
CornerAX = 520
CornerAY = 552
CornerBX = 528
CornerBY = 576 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(520,552,SuperBlock)
CornerAX = 488
CornerAY = 560
CornerBX = 512
CornerBY = 576 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(488,560,SuperBlock)
CornerAX = 480
CornerAY = 560
CornerBX = 480
CornerBY = 560 
z = 0
zHeight = 16
TexNo = 40
Switch = 0
instance_create(480,560,SuperBlock)
CornerAX = 496
CornerAY = 536
CornerBX = 512
CornerBY = 552 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(496,536,SuperBlock)
CornerAX = 464
CornerAY = 536
CornerBX = 480
CornerBY = 552 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(464,536,SuperBlock)
CornerAX = 472
CornerAY = 520
CornerBX = 472
CornerBY = 528 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(472,520,SuperBlock)
CornerAX = 480
CornerAY = 512
CornerBX = 480
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(480,512,SuperBlock)
CornerAX = 520
CornerAY = 544
CornerBX = 528
CornerBY = 544 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(520,544,SuperBlock)
CornerAX = 488
CornerAY = 544
CornerBX = 488
CornerBY = 544 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(488,544,SuperBlock)
CornerAX = 456
CornerAY = 544
CornerBX = 456
CornerBY = 544 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(456,544,SuperBlock)
CornerAX = 472
CornerAY = 560
CornerBX = 472
CornerBY = 568 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(472,560,SuperBlock)
CornerAX = 480
CornerAY = 568
CornerBX = 480
CornerBY = 576 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(480,568,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 152
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 576
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,576,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 800
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,576,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 568
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 416
CornerAY = 640
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(416,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 496
CornerBX = 168
CornerBY = 552 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,496,DoorBlock)
CornerAX = 816
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 152
TexNo = 52
instance_create(816,512,DoorBlock)
 
z = 8
instance_create(768,488,WoodPeg)
z = 8
instance_create(768,600,WoodPeg)
z = 8
CreateDir = 0
instance_create(204,540,PointA)
z = 8
CreateDir = 180
instance_create(788,548,PointB)
z = 152
instance_create(164,532,DoorA)
z = 152
instance_create(828,548,DoorB)