/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/VaporaKeep/F9.txt"
RoomC = "Lands/VaporaVil.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 424
CornerBX = 568
CornerBY = 480 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 560
CornerAY = 0
CornerBX = 984
CornerBY = 480 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(560,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 552
CornerBY = 416 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 488
CornerAY = 408
CornerBX = 576
CornerBY = 496 
z = 0
zHeight = 16
TexNo = 28
Switch = 0
instance_create(488,408,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 152
CornerBY = 480 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 488
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,488,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 224
CornerBY = 480 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 296
CornerAY = 224
CornerBX = 384
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(296,224,SuperBlock)
CornerAX = 672
CornerAY = 224
CornerBX = 760
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,224,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 760
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 296
CornerAY = 672
CornerBX = 384
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(296,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 200
CornerBY = 480 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,424,DoorBlock)
 
z = 8
CreateDir = 0
instance_create(244,460,PointB)
z = 24
instance_create(708,460,DoorC)
z = 152
instance_create(188,460,DoorB)
z = 8
instance_create(708,460,WarpPortal)
if instance_number(ElphWand) = 0{
z = 16
Switch = 0
instance_create(540,460,WitchAmulet)
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(160,424,SwitchDoor)
WarpPortal.visible=0}