/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = "Lands/VaporaKeep/F1.txt"
RoomC = "Lands/VaporaKeep/E2.txt"
RoomD = "Lands/VaporaKeep/G2.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 0
CornerAY = 448
CornerBX = 568
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 216 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 216 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 576
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(576,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 24
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 440
CornerBX = 168
CornerBY = 496 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,440,DoorBlock)
CornerAX = 512
CornerAY = 816
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(512,816,DoorBlock)
 
z = 8
instance_create(544,248,BombMeRock)
z = 8
instance_create(540,484,MapSkully)
z = 8
instance_create(628,324,MapSkully)
z = 8
instance_create(388,428,MapSkully)
z = 8
instance_create(484,652,MapSkully)
z = 8
instance_create(628,540,MapSkully)
z = 8
instance_create(732,660,MapSkully)
z = 8
instance_create(724,356,MapSkully)
z = 8
instance_create(636,404,MapBunny)
z = 8
instance_create(428,340,MapBunny)
z = 8
instance_create(436,580,MapBunny)
z = 8
instance_create(652,628,MapBunny)
z = 8
instance_create(740,500,MapBunny)
z = 8
CreateDir = 0
instance_create(204,484,PointB)
z = 8
CreateDir = 270
instance_create(540,204,PointC)
z = 8
CreateDir = 90
instance_create(548,788,PointD)
z = 152
instance_create(164,484,DoorB)
z = 152
instance_create(540,148,DoorC)
z = 152
instance_create(548,836,DoorD)