/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/F4.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/G3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)

CornerAX = 464
CornerAY = 512
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(464,512,SuperBlock)
CornerAX = 528
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(528,512,SuperBlock)
CornerAX = 528
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(528,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 488
CornerAY = 472
CornerBX = 512
CornerBY = 496 
z = 0
zHeight = 40
TexNo = 48
Switch = 0
instance_create(488,472,SuperBlock)
CornerAX = 488
CornerAY = 528
CornerBX = 512
CornerBY = 552 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(488,528,SuperBlock)
CornerAX = 200
CornerAY = 528
CornerBX = 224
CornerBY = 552 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(200,528,SuperBlock)
CornerAX = 488
CornerAY = 304
CornerBX = 512
CornerBY = 328 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(488,304,SuperBlock)
CornerAX = 832
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,512,SuperBlock)
CornerAX = 464
CornerAY = 832
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,832,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 528
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(528,800,SuperBlock)
CornerAX = 760
CornerAY = 576
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,576,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 568 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 464
CornerAY = 800
CornerBX = 520
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(464,800,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 568
CornerAY = 256
CornerBX = 656
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(568,256,SuperBlock)
CornerAX = 568
CornerAY = 608
CornerBX = 656
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(568,608,SuperBlock)
CornerAX = 256
CornerAY = 608
CornerBX = 344
CornerBY = 696 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,608,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 816
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(464,816,DoorBlock)
CornerAX = 784
CornerAY = 504
CornerBX = 984
CornerBY = 560 
z = 0
zHeight = 152
TexNo = 52
instance_create(784,504,DoorBlock)
 
z = 64
instance_create(220,548,CrystalSwitch)
z = 64
instance_create(508,324,CrystalSwitch)
z = 8
instance_create(768,512,SwitchDoor)
z = 8
instance_create(404,420,MapSkully)
z = 8
instance_create(524,396,MapSkully)
z = 8
instance_create(580,460,MapSkully)
z = 8
instance_create(492,620,MapSkully)
z = 8
instance_create(372,508,MapSkully)
z = 8
instance_create(596,412,MapBunny)
z = 8
instance_create(644,508,MapBunny)
z = 8
instance_create(476,420,MapBunny)
z = 8
instance_create(420,564,MapBunny)
z = 8
instance_create(580,548,MapBunny)
z = 8
instance_create(500,652,MapBunny)
z = 8
instance_create(420,468,MapBunny)
z = 8
CreateDir = 180
instance_create(748,548,PointA)
z = 8
CreateDir = 90
instance_create(500,788,PointC)
z = 152
instance_create(796,532,DoorA)
z = 152
instance_create(492,836,DoorC)