/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/F3.txt"
RoomB = "Lands/VaporaKeep/F5.txt"
RoomC = "Lands/VaporaKeep/G4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 464
CornerAY = 480
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(464,480,SuperBlock)
CornerAX = 528
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(528,480,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 832
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,416,SuperBlock)
CornerAX = 464
CornerAY = 832
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,832,SuperBlock)
CornerAX = 560
CornerAY = 616
CornerBX = 584
CornerBY = 640 
z = 0
zHeight = 88
TexNo = 52
Switch = 0
instance_create(560,616,SuperBlock)
CornerAX = 400
CornerAY = 616
CornerBX = 424
CornerBY = 640 
z = 0
zHeight = 88
TexNo = 52
Switch = 0
instance_create(400,616,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 456
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 528
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(528,760,SuperBlock)
CornerAX = 800
CornerAY = 480
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,480,SuperBlock)
CornerAX = 800
CornerAY = 416
CornerBX = 984
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,416,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 464
CornerAY = 760
CornerBX = 520
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(464,760,SuperBlock)
CornerAX = 288
CornerAY = 600
CornerBX = 344
CornerBY = 656 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(288,600,SuperBlock)
CornerAX = 640
CornerAY = 600
CornerBX = 696
CornerBY = 656 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,600,SuperBlock)
CornerAX = 640
CornerAY = 256
CornerBX = 696
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,256,SuperBlock)
CornerAX = 288
CornerAY = 256
CornerBX = 344
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(288,256,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 816
CornerAY = 408
CornerBX = 984
CornerBY = 464 
z = 0
zHeight = 152
TexNo = 52
instance_create(816,408,DoorBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,416,DoorBlock)
CornerAX = 464
CornerAY = 784
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(464,784,DoorBlock)
CornerAX = 392
CornerAY = 608
CornerBX = 424
CornerBY = 608 
z = 72
zHeight = 144
TexNo = 52
instance_create(392,608,EnBumperBlock)
CornerAX = 432
CornerAY = 608
CornerBX = 432
CornerBY = 648 
z = 72
zHeight = 144
TexNo = 52
instance_create(432,608,EnBumperBlock)
CornerAX = 392
CornerAY = 648
CornerBX = 432
CornerBY = 648 
z = 72
zHeight = 144
TexNo = 52
instance_create(392,648,EnBumperBlock)
CornerAX = 392
CornerAY = 616
CornerBX = 392
CornerBY = 648 
z = 72
zHeight = 144
TexNo = 52
instance_create(392,616,EnBumperBlock)
CornerAX = 552
CornerAY = 608
CornerBX = 592
CornerBY = 608 
z = 72
zHeight = 144
TexNo = 52
instance_create(552,608,EnBumperBlock)
CornerAX = 592
CornerAY = 608
CornerBX = 592
CornerBY = 648 
z = 72
zHeight = 144
TexNo = 52
instance_create(592,608,EnBumperBlock)
CornerAX = 552
CornerAY = 648
CornerBX = 592
CornerBY = 648 
z = 72
zHeight = 144
TexNo = 52
instance_create(552,648,EnBumperBlock)
CornerAX = 552
CornerAY = 608
CornerBX = 552
CornerBY = 648 
z = 72
zHeight = 144
TexNo = 52
instance_create(552,608,EnBumperBlock)
 
if ds_list_find_index(global.KHDB,global.Map) =-1{ 
z = 8
instance_create(364,436,MapToGet)
}
z = 88
instance_create(412,636,MapBunny)
z = 88
instance_create(572,636,MapBunny)
z = 8
instance_create(460,316,MapBunny)
z = 8
instance_create(596,428,MapBunny)
z = 8
instance_create(476,476,MapBunny)
z = 8
instance_create(420,452,MapBunny)
z = 8
instance_create(524,364,MapBunny)
z = 8
instance_create(644,436,MapBunny)
z = 8
instance_create(532,532,MapBunny)
z = 8
instance_create(468,540,MapBunny)
z = 8
instance_create(340,476,MapBunny)
z = 8
instance_create(428,404,MapBunny)
z = 8
instance_create(508,428,MapBunny)
z = 8
instance_create(580,316,MapBunny)
z = 8
instance_create(652,548,MapBunny)
z = 8
instance_create(492,588,MapBunny)
z = 8
instance_create(404,564,MapBunny)
z = 8
instance_create(364,556,MapBunny)
z = 8
instance_create(464,768,MonsterDoor)
z = 8
CreateDir = 0
instance_create(204,444,PointA)
z = 8
CreateDir = 180
instance_create(788,452,PointB)
z = 8
CreateDir = 90
instance_create(500,748,PointC)
z = 152
instance_create(164,452,DoorA)
z = 152
instance_create(828,444,DoorB)
z = 152
instance_create(500,796,DoorC)