/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/F6.txt"
RoomB = "Lands/VaporaKeep/F4.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 472
CornerBX = 984
CornerBY = 528 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,472,SuperBlock)
CornerAX = 0
CornerAY = 536
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,536,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 464 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 456
CornerAY = 432
CornerBX = 480
CornerBY = 456 
z = 0
zHeight = 40
TexNo = 48
Switch = 0
instance_create(456,432,SuperBlock)
CornerAX = 576
CornerAY = 560
CornerBX = 600
CornerBY = 584 
z = 0
zHeight = 40
TexNo = 48
Switch = 0
instance_create(576,560,SuperBlock)
CornerAX = 320
CornerAY = 560
CornerBX = 344
CornerBY = 584 
z = 0
zHeight = 40
TexNo = 48
Switch = 0
instance_create(320,560,SuperBlock)
CornerAX = 320
CornerAY = 616
CornerBX = 344
CornerBY = 640 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(320,616,SuperBlock)
CornerAX = 320
CornerAY = 368
CornerBX = 344
CornerBY = 392 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(320,368,SuperBlock)
CornerAX = 456
CornerAY = 368
CornerBX = 480
CornerBY = 392 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(456,368,SuperBlock)
CornerAX = 456
CornerAY = 616
CornerBX = 480
CornerBY = 640 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(456,616,SuperBlock)
CornerAX = 576
CornerAY = 368
CornerBX = 600
CornerBY = 392 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(576,368,SuperBlock)
CornerAX = 576
CornerAY = 616
CornerBX = 600
CornerBY = 640 
z = 0
zHeight = 64
TexNo = 48
Switch = 0
instance_create(576,616,SuperBlock)
CornerAX = 832
CornerAY = 472
CornerBX = 984
CornerBY = 528 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,472,SuperBlock)
CornerAX = 0
CornerAY = 472
CornerBX = 152
CornerBY = 528 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,472,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 464 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 464 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 536
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,536,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 0
CornerAY = 536
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,536,SuperBlock)
CornerAX = 0
CornerAY = 472
CornerBX = 184
CornerBY = 528 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,472,SuperBlock)
CornerAX = 760
CornerAY = 472
CornerBX = 984
CornerBY = 528 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,472,SuperBlock)
CornerAX = 256
CornerAY = 224
CornerBX = 312
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,224,SuperBlock)
CornerAX = 632
CornerAY = 224
CornerBX = 688
CornerBY = 280 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(632,224,SuperBlock)
CornerAX = 632
CornerAY = 704
CornerBX = 688
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(632,704,SuperBlock)
CornerAX = 256
CornerAY = 704
CornerBX = 312
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 784
CornerAY = 472
CornerBX = 984
CornerBY = 528 
z = 0
zHeight = 152
TexNo = 0
instance_create(784,472,DoorBlock)
CornerAX = 0
CornerAY = 472
CornerBX = 168
CornerBY = 528 
z = 0
zHeight = 152
TexNo = 0
instance_create(0,472,DoorBlock)
 
z = 64
instance_create(332,380,CrystalSwitch)
z = 64
instance_create(476,628,CrystalSwitch)
z = 64
instance_create(588,380,CrystalSwitch)
z = 8
instance_create(768,472,SwitchDoor)
z = 8
instance_create(596,468,MapSkully)
z = 8
instance_create(532,540,MapSkully)
z = 8
instance_create(364,476,MapSkully)
z = 8
instance_create(404,556,MapSkully)
z = 8
instance_create(476,500,MapBunny)
z = 8
instance_create(524,444,MapBunny)
z = 8
instance_create(540,588,MapBunny)
z = 8
instance_create(628,500,MapBunny)
z = 8
instance_create(388,444,MapBunny)
z = 8
instance_create(412,508,MapBunny)
z = 8
instance_create(308,460,MapBunny)
z = 8
instance_create(452,564,MapBunny)
z = 8
CreateDir = 180
instance_create(740,508,PointA)
z = 8
CreateDir = 0
instance_create(204,508,PointB)
z = 152
instance_create(796,508,DoorA)
z = 152
instance_create(164,508,DoorB)