/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/F5.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/E6.txt"
RoomD = "Lands/VaporaKeep/G6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 440
CornerBY = 520 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 528
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,528,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 152
CornerBY = 520 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 456 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 528
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,528,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 512
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 184
CornerBY = 520 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 448
CornerAY = 800
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(448,800,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 52
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 672
CornerAY = 640
CornerBX = 760
CornerBY = 728 
z = 0
zHeight = 152
TexNo = 52
Switch = 0
instance_create(672,640,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 760
CornerBY = 344 
z = 0
zHeight = 152
TexNo = 52
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 256
CornerAY = 256
CornerBX = 344
CornerBY = 344 
z = 0
zHeight = 152
TexNo = 52
Switch = 0
instance_create(256,256,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 168
CornerBY = 520 
z = 0
zHeight = 152
TexNo = 48
instance_create(0,464,DoorBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 816
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 48
instance_create(448,816,DoorBlock)
 
z = 8
instance_create(412,412,MapSkully)
z = 8
instance_create(564,356,MapSkully)
z = 8
instance_create(636,556,MapSkully)
z = 8
instance_create(580,740,MapSkully)
z = 8
instance_create(412,644,MapSkully)
z = 8
instance_create(444,468,MapSkully)
z = 8
instance_create(580,460,MapSkully)
z = 8
instance_create(476,596,MapSkully)
z = 8
instance_create(420,532,MapSkully)
z = 8
instance_create(524,436,MapBunny)
z = 8
instance_create(612,476,MapBunny)
z = 8
instance_create(564,588,MapBunny)
z = 8
instance_create(516,516,MapBunny)
z = 8
instance_create(516,660,MapBunny)
z = 8
CreateDir = 0
instance_create(204,500,PointA)
z = 8
CreateDir = 270
instance_create(484,204,PointC)
z = 8
CreateDir = 90
instance_create(484,788,PointD)
z = 152
instance_create(164,500,DoorA)
z = 152
instance_create(484,156,DoorC)
z = 152
instance_create(484,828,DoorD)