/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/F9.txt"
RoomB = "Lands/VaporaKeep/F7.txt"
RoomC = "Lands/VaporaKeep/E8.txt"
RoomD = "Lands/VaporaKeep/G8.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
instance_create(0,0,LightEmUp)
CornerAX = 0
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 576
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(576,512,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 512
CornerAY = 832
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(512,832,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 152
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 504
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 576
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(576,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 576
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(576,760,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 184
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,448,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 568
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 568
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 52
instance_create(512,0,DoorBlock)
CornerAX = 0
CornerAY = 448
CornerBX = 168
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,448,DoorBlock)
CornerAX = 512
CornerAY = 784
CornerBX = 568
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(512,784,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 52
instance_create(784,448,DoorBlock)
 
z = 8
Switch = 0
instance_create(532,468,StepButton)
z = 8
Switch = 0
instance_create(484,420,StepButton)
z = 8
Switch = 0
instance_create(580,420,StepButton)
z = 8
Switch = 0
instance_create(580,516,StepButton)
z = 8
Switch = 0
instance_create(484,516,StepButton)
z = 8
instance_create(512,768,SwitchDoor)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,448,KeyBlock)
}
z = 8
instance_create(476,348,MapSkully)
z = 8
instance_create(604,324,MapSkully)
z = 8
instance_create(644,564,MapSkully)
z = 8
instance_create(596,668,MapSkully)
z = 8
instance_create(404,628,MapSkully)
z = 8
instance_create(412,436,MapSkully)
z = 8
instance_create(428,356,MapSkully)
z = 8
instance_create(484,612,MapSkully)
z = 8
instance_create(636,404,MapSkully)
z = 8
instance_create(676,500,MapSkully)
z = 8
instance_create(512,160,MonsterDoor)
z = 8
CreateDir = 180
instance_create(748,484,PointA)
z = 8
CreateDir = 0
instance_create(204,484,PointB)
z = 8
CreateDir = 270
instance_create(548,244,PointC)
z = 8
CreateDir = 90
instance_create(548,748,PointD)
z = 152
instance_create(804,484,DoorA)
z = 152
instance_create(164,484,DoorB)
z = 152
instance_create(548,196,DoorC)
z = 152
instance_create(548,796,DoorD)