/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/F8.txt"
RoomB = "Lands/VaporaKeep/F10.txt"
RoomC = 0
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 0
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 392 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 832
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,400,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 152
CornerBY = 456 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 224
CornerBY = 392 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 392 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 152 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 224
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 464
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,464,SuperBlock)
CornerAX = 760
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,400,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 224
CornerBY = 456 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 200
CornerBY = 456 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,400,DoorBlock)
CornerAX = 784
CornerAY = 400
CornerBX = 984
CornerBY = 456 
z = 0
zHeight = 152
TexNo = 52
instance_create(784,400,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
z = 999
Switch = 0
instance_create(0,0,StepButton)
z = 8
instance_create(160,400,SwitchDoor)
z = 8
Switch=6
instance_create(540,436,MapBoss)
}
z = 8
instance_create(768,400,MonsterDoor)
z = 8
CreateDir = 0
instance_create(244,436,PointA)
z = 8
CreateDir = 180
instance_create(748,436,PointB)
z = 152
instance_create(196,436,DoorA)
z = 152
instance_create(796,436,DoorB)