/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/G3.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/VaporaKeep/F2.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 432
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(432,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 424
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 496
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(496,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 496
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(496,0,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 424
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,512,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 760
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,448,SuperBlock)
CornerAX = 632
CornerAY = 256
CornerBX = 688
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(632,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 280
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 224
CornerAY = 704
CornerBX = 280
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(224,704,SuperBlock)
CornerAX = 632
CornerAY = 704
CornerBX = 688
CornerBY = 760 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(632,704,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 52
instance_create(432,0,DoorBlock)
CornerAX = 784
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 52
instance_create(784,448,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(768,448,KeyBlock)
}
z = 8
instance_create(580,564,MapBunny)
z = 8
instance_create(292,372,MapBunny)
z = 8
instance_create(500,308,MapBunny)
z = 8
instance_create(564,348,MapBunny)
z = 8
instance_create(460,532,MapBunny)
z = 8
instance_create(372,588,MapBunny)
z = 8
instance_create(388,388,MapBunny)
z = 8
instance_create(620,420,MapBunny)
z = 8
instance_create(612,492,MapBunny)
z = 8
instance_create(484,476,MapBunny)
z = 8
instance_create(516,660,MapBunny)
z = 8
instance_create(388,524,MapBunny)
z = 8
instance_create(468,412,MapBunny)
z = 8
instance_create(612,676,MapBunny)
z = 8
instance_create(468,684,MapBunny)
z = 8
instance_create(364,468,MapBunny)
z = 8
CreateDir = 180
instance_create(748,484,PointA)
z = 8
CreateDir = 270
instance_create(460,204,PointD)
z = 152
instance_create(796,484,DoorA)
z = 152
instance_create(468,164,DoorD)