/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/G2.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/F3.txt"
RoomD = "Lands/VaporaKeep/H3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 440
CornerBY = 456 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 392 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 152
CornerBY = 456 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 448
CornerAY = 832
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(448,832,SuperBlock)
CornerAX = 0
CornerAY = 760
CornerBX = 440
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,760,SuperBlock)
CornerAX = 0
CornerAY = 464
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,464,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 392 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 440
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 512
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,0,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 512
CornerAY = 760
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(512,760,SuperBlock)
CornerAX = 640
CornerAY = 288
CornerBX = 728
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,288,SuperBlock)
CornerAX = 640
CornerAY = 568
CornerBX = 728
CornerBY = 656 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,568,SuperBlock)
CornerAX = 288
CornerAY = 568
CornerBX = 376
CornerBY = 656 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(288,568,SuperBlock)
CornerAX = 288
CornerAY = 288
CornerBX = 376
CornerBY = 376 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(288,288,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(448,0,SuperBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 184
CornerBY = 456 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,400,SuperBlock)
CornerAX = 448
CornerAY = 760
CornerBX = 504
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(448,760,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 448
CornerAY = 0
CornerBX = 504
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 52
instance_create(448,0,DoorBlock)
CornerAX = 448
CornerAY = 784
CornerBX = 504
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(448,784,DoorBlock)
CornerAX = 0
CornerAY = 400
CornerBX = 168
CornerBY = 456 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,400,DoorBlock)
 
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(2))=-1 {
z = 8
instance_create(448,768,KeyBlock)
}
z = 8
instance_create(500,364,MapSkully)
z = 8
instance_create(604,452,MapSkully)
z = 8
instance_create(596,620,MapSkully)
z = 8
instance_create(436,644,MapSkully)
z = 8
instance_create(428,476,MapSkully)
z = 8
instance_create(548,452,MapSkully)
z = 8
instance_create(484,596,MapSkully)
z = 8
instance_create(404,404,MapSkully)
z = 8
instance_create(516,524,MapSkully)
z = 8
instance_create(580,380,MapSkully)
z = 8
instance_create(660,476,MapSkully)
z = 8
instance_create(596,524,MapBunny)
z = 8
instance_create(492,452,MapBunny)
z = 8
instance_create(484,380,MapBunny)
z = 8
instance_create(564,324,MapBunny)
z = 8
instance_create(436,532,MapBunny)
z = 8
CreateDir = 0
instance_create(204,436,PointA)
z = 8
CreateDir = 270
instance_create(484,204,PointC)
z = 8
CreateDir = 90
instance_create(484,748,PointD)
z = 152
instance_create(164,436,DoorA)
z = 152
instance_create(476,164,DoorC)
z = 152
instance_create(484,804,DoorD)