/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaKeep/F4.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 544
CornerBX = 472
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,544,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 536 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 496
CornerBX = 456
CornerBY = 520 
z = 0
zHeight = 16
TexNo = 52
Switch = 0
instance_create(432,496,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 480
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(480,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 408
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(416,0,SuperBlock)
CornerAX = 256
CornerAY = 640
CornerBX = 344
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,640,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 416
CornerAY = 0
CornerBX = 472
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 52
instance_create(416,0,DoorBlock)
 
z = 8
instance_create(612,332,MapBunny)
z = 8
instance_create(652,548,MapBunny)
z = 8
instance_create(300,356,MapBunny)
z = 8
instance_create(300,548,MapBunny)
z = 8
instance_create(372,420,MapBunny)
z = 8
instance_create(420,676,MapBunny)
z = 8
instance_create(532,428,MapBunny)
z = 8
instance_create(540,724,MapBunny)
z = 8
instance_create(532,540,MapBunny)
z = 8
instance_create(612,444,MapBunny)
if ds_list_find_index(global.KHDB,global.CurrentRoom+string(1))=-1 {
z = 128
instance_create(452,516,DropKey)
}
z = 8
instance_create(416,160,MonsterDoor)
z = 8
CreateDir = 270
instance_create(444,244,PointC)
z = 152
instance_create(452,188,DoorC)