/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/G7.txt"
RoomB = 0
RoomC = 0
RoomD = "Lands/VaporaKeep/F6.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 432
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(432,448,SuperBlock)
CornerAX = 0
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,512,SuperBlock)
CornerAX = 496
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(496,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 424
CornerBY = 504 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 832
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,448,SuperBlock)
CornerAX = 800
CornerAY = 0
CornerBX = 984
CornerBY = 440 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,0,SuperBlock)
CornerAX = 496
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(496,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 424
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(432,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 800
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,448,SuperBlock)
CornerAX = 800
CornerAY = 512
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(800,512,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 672
CornerAY = 256
CornerBX = 728
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,256,SuperBlock)
CornerAX = 224
CornerAY = 256
CornerBX = 280
CornerBY = 312 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(224,256,SuperBlock)
CornerAX = 224
CornerAY = 672
CornerBX = 280
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(224,672,SuperBlock)
CornerAX = 672
CornerAY = 672
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(672,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 432
CornerAY = 0
CornerBX = 488
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 52
instance_create(432,0,DoorBlock)
CornerAX = 816
CornerAY = 448
CornerBX = 984
CornerBY = 504 
z = 0
zHeight = 152
TexNo = 52
instance_create(816,448,DoorBlock)
 
z = 8
instance_create(364,508,MapSkully)
z = 8
instance_create(468,580,MapSkully)
z = 8
instance_create(404,388,MapSkully)
z = 8
instance_create(580,372,MapSkully)
z = 8
instance_create(636,596,MapSkully)
z = 8
instance_create(540,476,MapSkully)
z = 8
instance_create(604,484,MapBunny)
z = 8
instance_create(532,332,MapBunny)
z = 8
instance_create(652,404,MapBunny)
z = 8
instance_create(516,628,MapBunny)
z = 8
instance_create(396,628,MapBunny)
z = 8
instance_create(308,452,MapBunny)
z = 8
instance_create(348,308,MapBunny)
z = 8
instance_create(444,468,MapBunny)
z = 8
instance_create(604,724,MapBunny)
z = 8
instance_create(700,532,MapBunny)
z = 8
CreateDir = 180
instance_create(788,484,PointA)
z = 8
CreateDir = 270
instance_create(460,204,PointD)
z = 152
instance_create(828,484,DoorA)
z = 152
instance_create(468,164,DoorD)