/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/G6.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/F7.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 456
CornerBY = 472 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 520
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 408 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 152
CornerBY = 472 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 456
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 184
CornerBY = 408 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 480
CornerBX = 184
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,480,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 528
CornerAY = 0
CornerBX = 984
CornerBY = 224 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(528,0,SuperBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 224 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(464,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 184
CornerBY = 472 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,416,SuperBlock)
CornerAX = 640
CornerAY = 640
CornerBX = 728
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,640,SuperBlock)
CornerAX = 288
CornerAY = 640
CornerBX = 376
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(288,640,SuperBlock)
CornerAX = 640
CornerAY = 328
CornerBX = 728
CornerBY = 416 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(640,328,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 416
CornerBX = 168
CornerBY = 472 
z = 0
zHeight = 152
TexNo = 52
instance_create(0,416,DoorBlock)
CornerAX = 464
CornerAY = 0
CornerBX = 520
CornerBY = 200 
z = 0
zHeight = 152
TexNo = 52
instance_create(464,0,DoorBlock)
 
z = 8
instance_create(460,396,MapSkully)
z = 8
instance_create(532,484,MapSkully)
z = 8
instance_create(476,580,MapSkully)
z = 8
instance_create(372,484,MapSkully)
z = 8
instance_create(508,404,MapSkully)
z = 8
instance_create(596,452,MapSkully)
z = 8
instance_create(548,612,MapBunny)
z = 8
instance_create(588,404,MapBunny)
z = 8
instance_create(684,516,MapBunny)
z = 8
instance_create(388,364,MapBunny)
z = 8
instance_create(428,548,MapBunny)
z = 8
instance_create(484,460,MapBunny)
z = 8
instance_create(548,340,MapBunny)
z = 8
instance_create(580,516,MapBunny)
z = 8
instance_create(464,160,MonsterDoor)
z = 8
CreateDir = 0
instance_create(204,444,PointA)
z = 8
CreateDir = 270
instance_create(492,244,PointC)
z = 152
instance_create(156,452,DoorA)
z = 152
instance_create(500,196,DoorC)