/*Dragonian Engine- */
/*Levelized Level*/
RoomA = 0
RoomB = 0
RoomC = "Lands/VaporaKeep/I3.txt"
RoomD = "Lands/VaporaKeep/G3.txt"
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(408,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 400
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 408
CornerAY = 832
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(408,832,SuperBlock)
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(408,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 400
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 800
CornerBX = 400
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,800,SuperBlock)
CornerAX = 472
CornerAY = 800
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(472,800,SuperBlock)
CornerAX = 832
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(832,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 408
CornerAY = 800
CornerBX = 464
CornerBY = 984 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(408,800,SuperBlock)
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(408,0,SuperBlock)
CornerAX = 0
CornerAY = 424
CornerBX = 520
CornerBY = 576 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,424,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 52
instance_create(408,0,DoorBlock)
CornerAX = 408
CornerAY = 816
CornerBX = 464
CornerBY = 984 
z = 0
zHeight = 152
TexNo = 52
instance_create(408,816,DoorBlock) 
z = 8
instance_create(660,340,MapSkully)
z = 8
instance_create(788,564,MapSkully)
z = 8
instance_create(660,460,MapSkully)
z = 8
instance_create(580,660,MapSkully)
z = 8
instance_create(716,740,MapSkully)
z = 8
instance_create(644,572,MapSkully)
z = 8
instance_create(588,292,MapSkully)
z = 8
instance_create(668,260,MapSkully)
z = 8
instance_create(796,428,MapSkully)
z = 8
instance_create(676,684,MapBunny)
z = 8
instance_create(588,484,MapBunny)
z = 8
instance_create(700,404,MapBunny)
z = 8
instance_create(740,540,MapBunny)
z = 8
instance_create(732,276,MapBunny)
z = 8
instance_create(604,340,MapBunny)
z = 8
instance_create(572,276,MapBunny)
z = 8
CreateDir = 90
instance_create(444,788,PointC)
z = 8
CreateDir = 270
instance_create(444,204,PointD)
z = 152
instance_create(444,828,DoorC)
z = 152
instance_create(444,156,DoorD)