/*Dragonian Engine- */
/*Levelized Level*/
RoomA = "Lands/VaporaKeep/I4.txt"
RoomB = 0
RoomC = "Lands/VaporaKeep/H3.txt"
RoomD = 0
RoomE = 0
RoomF = 0
RoomG = 0
RoomH = 0
  
instance_create(0,0,MonBeGone)
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(408,0,SuperBlock)
CornerAX = 472
CornerAY = 576
CornerBX = 984
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 28
Switch = 0
instance_create(472,576,SuperBlock)
CornerAX = 0
CornerAY = 640
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,640,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 400
CornerBY = 632 
z = 0
zHeight = 8
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 152 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(408,0,SuperBlock)
CornerAX = 832
CornerAY = 576
CornerBX = 984
CornerBY = 632 
z = 0
zHeight = 72
TexNo = 24
Switch = 0
instance_create(832,576,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 400
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 152
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 0
CornerAY = 832
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(0,832,SuperBlock)
CornerAX = 760
CornerAY = 640
CornerBX = 984
CornerBY = 984 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,640,SuperBlock)
CornerAX = 760
CornerAY = 0
CornerBX = 984
CornerBY = 568 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,0,SuperBlock)
CornerAX = 472
CornerAY = 0
CornerBX = 984
CornerBY = 184 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(472,0,SuperBlock)
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 184 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(408,0,SuperBlock)
CornerAX = 760
CornerAY = 576
CornerBX = 984
CornerBY = 632 
z = 72
zHeight = 144
TexNo = 52
Switch = 0
instance_create(760,576,SuperBlock)
CornerAX = 600
CornerAY = 288
CornerBX = 656
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(600,288,SuperBlock)
CornerAX = 256
CornerAY = 288
CornerBX = 312
CornerBY = 344 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,288,SuperBlock)
CornerAX = 256
CornerAY = 672
CornerBX = 312
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(256,672,SuperBlock)
CornerAX = 600
CornerAY = 672
CornerBX = 656
CornerBY = 728 
z = 0
zHeight = 144
TexNo = 52
Switch = 0
instance_create(600,672,SuperBlock)
CornerAX = 0
CornerAY = 0
CornerBX = 984
CornerBY = 984 
z = 144
zHeight = 160
TexNo = 52
Switch = 0
instance_create(0,0,SuperBlock)
CornerAX = 408
CornerAY = 0
CornerBX = 464
CornerBY = 168 
z = 0
zHeight = 152
TexNo = 52
instance_create(408,0,DoorBlock)
CornerAX = 784
CornerAY = 576
CornerBX = 984
CornerBY = 632 
z = 0
zHeight = 152
TexNo = 52
instance_create(784,576,DoorBlock)
 
z = 8
instance_create(356,348,MapBunny)
z = 8
instance_create(548,412,MapBunny)
z = 8
instance_create(380,780,MapBunny)
z = 8
instance_create(508,692,MapBunny)
z = 8
instance_create(636,596,MapBunny)
z = 8
instance_create(260,588,MapBunny)
z = 8
instance_create(388,644,MapBunny)
z = 8
instance_create(444,564,MapBunny)
z = 8
instance_create(768,576,MonsterDoor)
z = 8
CreateDir = 180
instance_create(748,612,PointA)
z = 8
CreateDir = 270
instance_create(444,204,PointC)
z = 152
instance_create(796,612,DoorA)
z = 152
instance_create(444,164,DoorC)